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godot-play-tester

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Aktualisiert27. April 2026 um 06:24

Deploy a runtime MCP server into a running Godot 4 (.NET) game for AI-driven playtesting and automated QA. Use when the user wants to: test a Godot game, playtest gameplay, run automated game tests, balance test, simulate player input, capture game screenshots, monitor game metrics, verify game behavior, remote-control a running Godot game, or do closed-loop game testing. Includes a three-phase testing workflow with MANDATORY boundary/edge case testing: Prep (write test cases including cancel/backward/state-recovery scenarios) โ†’ Execute (happy path + boundary cases, one at a time with log verification) โ†’ Report (evidence-based summary). IMPORTANT: Always use MCP tools directly. NEVER use curl + python to query the MCP server โ€” the MCP adapter handles all JSON/encoding automatically.

Installation

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