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tilelang-build

Repository-specific build, rebuild, install, and test instructions for tilelang. Use when working in the tilelang repository and the correct commands are needed for building from source, reinstalling after changes, or running project tests.

Quellinformationen

Repository
tile-ai/tilelang-hygon
Letzte Quellaktivität
21. April 2026 um 07:36
Erkannte Sprache von SKILL.md
Englisch
Sterne
7
Forks
1

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Lesen Sie SKILL.md und alle von SkillsMP angezeigten Begleitdateien, bevor Sie sich für eine Installation entscheiden.

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SKILL.md
Quellanweisungen · Schreibgeschützte Vorschau
name
tilelang-build
description
Repository-specific build, rebuild, install, and test instructions for tilelang. Use when working in the tilelang repository and the correct commands are needed for building from source, reinstalling after changes, or running project tests.
# Build & Install ## Installing / Rebuilding tilelang The standard way to build and install: ```bash pip install . ``` Or with verbose output for debugging build issues: ```bash pip install . -v ``` `uv pip install .` also works if `uv` is available but is not required. Build dependencies are declared in `pyproject.toml` and resolved automatically during `pip install .`. If `ccache` is available, repeated builds only recompile changed C++ files. ## Alternative: Development Build with `--no-build-isolation` If you need faster iteration (e.g. calling `cmake` directly to recompile C++ without re-running the full pip install), install build dependencies first: ```bash pip install -r requirements-dev.txt pip install --no-build-isolation . ``` After this, you can invoke `cmake --build build` directly to recompile only changed C++ files. This is useful when iterating on C++ code. ## Alternative: cmake + PYTHONPATH (recommended for C++ development) For the fastest C++ iteration, bypass pip entirely and drive cmake directly: ```bash # Configure (auto-detects CUDA; git submodules are initialised automatically) cmake -S . -B build # Build cmake --build build -j$(nproc) # Make the local tilelang package importable export PYTHONPATH=$(pwd):$PYTHONPATH ``` After the initial configure, recompiling is just `cmake --build build -j$(nproc)`. The runtime automatically discovers native libraries from `build/lib/` when it detects a dev checkout (see `tilelang/env.py`). Useful cmake options: | Flag | Purpose | |------|---------| | `-DUSE_CUDA=ON/OFF` | Enable/disable CUDA backend (ON by default) | | `-DUSE_ROCM=ON` | Enable ROCm/HIP backend | | `-DUSE_METAL=ON` | Enable Metal backend (default on macOS) | | `-DCMAKE_BUILD_TYPE=Debug` | Debug build with `TVM_LOG_DEBUG` enabled | ## Editable Installs **Never use `pip install -e .`** (editable install). When running Python from the repo root, the local `./tilelang` directory is imported instead of the installed copy (because `.` is on `sys.path` by default). This makes editable installs unnecessary. Avoid `pip install -e .` as it can cause import confusion with this project's layout. ## Running Tests Most tests require a GPU. ```bash python -m pytest testing/python/ -x ``` Run a specific test file or test case: ```bash python -m pytest testing/python/language/test_tilelang_language_copy.py -x python -m pytest testing/python/language/test_tilelang_language_copy.py -x -k "test_name" ``` For Metal-specific tests (requires macOS with Apple Silicon): ```bash python -m pytest testing/python/metal/ -x ```
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