| name | Accessibility Audit |
| description | Check a design against the requirements that are cheaper to meet than to retrofit. |
| category | Design |
Accessibility Audit
Not a final polish pass. Nearly everything here is a constraint on decisions
already made — colour, type scale, target size, motion — which is why it is
cheap now and expensive later.
When to use
- Any design that ships to people. That is all of them.
- Before a design system is handed over, since it will replicate whatever it
encodes.
Steps
- Contrast first. Text against its background, at its actual weight and
size, including states — disabled, placeholder, and text over images.
- Check it without colour. Anything that only colour distinguishes fails
for a substantial number of people and is usually trivial to fix at this
stage.
- Target size and spacing. Anything interactive, on the smallest supported
device, hit by a thumb rather than a cursor.
- Walk it by keyboard. Order, focus visibility, and whether anything traps
focus. If you cannot complete the task, neither can a screen-reader user.
- Check motion. Anything that moves needs a reduced-motion answer, and
parallax and autoplay are the two that reliably harm people.
- Record the constraints as
design-decisions, so the next revision does
not undo them as arbitrary.
Output
A list of failures with the specific requirement each one misses, and
design-decisions rows for the constraints that must survive the next
revision. Anything that cannot be met is a risks row, not a silent omission.