| name | live-streaming |
| description | Live streaming enables real-time video broadcasting. This guide covers Use when this capability is needed. |
| metadata | {"author":"amnadtaowsoam"} |
Live Streaming
Skill Profile
(Select at least one profile to enable specific modules)
Overview
Live streaming enables real-time video broadcasting. This guide covers RTMP, HLS, WebRTC, streaming servers, and cloud platforms for building scalable live streaming solutions with appropriate latency and quality.
Why This Matters
Live streaming is critical for video platforms as it directly impacts:
- User Engagement: Real-time interaction and participation
- Reach: Global audiences can watch simultaneously
- Monetization: Live ads, donations, and subscriptions
- Experience: Low latency enables real-time interaction
Core Concepts
- RTMP (Real-Time Messaging Protocol): For stream ingestion from encoders
- HLS (HTTP Live Streaming): For playback with 10-30s latency
- WebRTC: For ultra-low latency (< 1s) streaming
- Streaming Server: NGINX-RTMP, Wowza, or cloud services
- Stream Key: Authentication token for publishing streams
- Adaptive Bitrate: Multiple quality levels for varying bandwidth
- Latency Modes: Low, Normal, Ultra-low latency options
Inputs / Outputs / Contracts
Skill Composition
- Depends on: None
- Compatible with: None
- Conflicts with: None
- Related Skills: None
Quick Start / Implementation Example
- Review requirements and constraints
- Set up development environment
- Implement core functionality following patterns
- Write tests for critical paths
- Run tests and fix issues
- Document any deviations or decisions
def example_function():
pass
Assumptions
- Sufficient bandwidth for streaming quality
- Encoder software (OBS, FFmpeg) available
- CDN configured for playback distribution
- TURN/STUN servers for WebRTC
Compatibility
| Protocol | Ingestion | Playback | Mobile | Desktop |
|---|
| RTMP | Yes | No | No | No |
| HLS | No | Yes | Yes | Yes |
| WebRTC | Yes | Yes | Yes | Yes |
| DASH | No | Yes | Limited | Yes |
Test Scenario Matrix (QA Strategy)
| Type | Focus Area | Required Scenarios / Mocks |
|---|
| Unit | Core Logic | Must cover primary logic and at least 3 edge/error cases. Target minimum 80% coverage |
| Integration | DB / API | All external API calls or database connections must be mocked during unit tests |
| E2E | User Journey | Critical user flows to test |
| Performance | Latency / Load | Benchmark requirements |
| Security | Vuln / Auth | SAST/DAST or dependency audit |
| Frontend | UX / A11y | Accessibility checklist (WCAG), Performance Budget (Lighthouse score) |
Technical Guardrails & Security Threat Model
1. Security & Privacy (Threat Model)
- Top Threats: Injection attacks, authentication bypass, data exposure
2. Performance & Resources
3. Architecture & Scalability
4. Observability & Reliability
Agent Directives
- Always validate stream keys before allowing publishing
- Implement adaptive bitrate for varying network conditions
- Use CDN for global playback distribution
- Monitor stream health and viewer metrics
- Record all streams for VOD and compliance
- Implement failover for critical streams
Definition of Done (DoD) Checklist
Anti-patterns / Pitfalls
- ⛔ Don't: Log PII, catch-all exception, N+1 queries
- ⚠️ Watch out for: Common symptoms and quick fixes
- 💡 Instead: Use proper error handling, pagination, and logging
Reference Links & Examples
- Internal documentation and examples
- Official documentation and best practices
- Community resources and discussions
Versioning & Changelog
- Version: 1.0.0
- Changelog:
- 2026-02-22: Initial version with complete template structure
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