型設計の品質と不変性を4軸スコアで分析する。interface, type, class の追加・変更時に使用。 Use when this capability is needed.
Quellsprache: Japanisch
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SkillsMP hat 17.125 Skills aus tomevault-io/skills-registry gesammelt. Öffne einen Skill, um Quelle und Details zu prüfen.
tomevault-io/skills-registryEs werden 40 von 17.125 gesammelten Skills angezeigt.
型設計の品質と不変性を4軸スコアで分析する。interface, type, class の追加・変更時に使用。 Use when this capability is needed.
Quellsprache: Japanisch
Audit LLM usage, API costs, and resource optimization Use when this capability is needed.
Quellsprache: Englisch
Audit production deployment readiness and operational requirements Use when this capability is needed.
Quellsprache: Englisch
Use when work should be delegated to Claude Code CLI, especially headless `claude -p` runs, automation scripts, CI jobs, resumable sessions, or requests to use Claude/Claude Code for a task.
Quellsprache: Englisch
深度调研的多实例(多 Agent)编排工作流:把一个调研目标拆成可并行子目标,用 Codex CLI(`codex exec`)在默认 `workspace-write` 沙箱内运行子进程;联网与采集优先使用已安装的 skills,其次使用 MCP 工具;用脚本聚合子结果并分章精修,最终交付“成品报告文件路径 + 关键结论/建议摘要”。用于:系统性网页/资料调研、竞品/行业分析、批量链接/数据集分片检索、长文写作与证据整合,或用户提及“深度调研/Deep Research/Wide Research/多…
Quellsprache: Chinesisch
Interactive feature development workflow from idea to implementation. Creates requirements (EARS format), design documents, and implementation task lists. Use when creating feature specs, requirements documents, design documents, or implementation plans.…
Quellsprache: Englisch
Generate, remix, or edit images with Nanobanana / Nano Banana 2 through the bundled Gemini CLI wrapper. Use this whenever the user wants AI image generation or editing, especially for reference-image composition, character consistency, grounded visuals that…
Quellsprache: Englisch
GitHub Spec-Kit integration for constitution-based spec-driven development. 7-phase workflow (constitution, specify, clarify, plan, tasks, analyze, implement). Use when working with spec-kit CLI, .specify/ directories, or creating specifications with…
Quellsprache: Englisch
Extract subtitles/transcripts from a YouTube video URL and save as a local file. Use when you need to extract subtitles from a YouTube video. Use when this capability is needed.
Quellsprache: Englisch
You are a code refactoring expert specializing in clean code principles, SOLID design patterns, and modern software engineering best practices. Analyze and refactor the provided code to improve its quality, maintainability, and performance. Use when this…
Quellsprache: Englisch
Input validation and anti-cheat patterns for multiplayer servers. Use when implementing server-side validation. Use when this capability is needed.
Quellsprache: Englisch
Colyseus client SDK for React, connection methods, room events, and messaging. Use when connecting to multiplayer server. Use when this capability is needed.
Quellsprache: Englisch
Colyseus server setup, room handlers, lifecycle events, and scaling. Use when setting up multiplayer server. Use when this capability is needed.
Quellsprache: Englisch
Colyseus state schema definition, types, decorators, and serialization patterns. Use when defining room state. Use when this capability is needed.
Quellsprache: Englisch
Client-side prediction and server reconciliation core concepts. Use when implementing responsive multiplayer controls. Use when this capability is needed.
Quellsprache: Englisch
Movement prediction with server reconciliation for WASD controls. Use when implementing player movement. Use when this capability is needed.
Quellsprache: Englisch
Server-authoritative multiplayer architecture principles. Use when designing multiplayer features. Use when this capability is needed.
Quellsprache: Englisch
Haptic feedback patterns for mobile games using Vibration API. Use when adding tactile feedback. Use when this capability is needed.
Quellsprache: Englisch
Object pooling for high-performance R3F components (decals, particles, projectiles) Use when this capability is needed.
Quellsprache: Englisch
Game UI and HUD animation patterns with Framer Motion. Use when animating HUD elements. Use when this capability is needed.
Quellsprache: Englisch
Instanced rendering for repeated objects in R3F. Use when rendering many identical objects. Use when this capability is needed.
Quellsprache: Englisch
Mobile-specific optimization for R3F/Three.js. Use when targeting mobile devices. Use when this capability is needed.
Quellsprache: Englisch
Core R3F/Three.js performance optimization principles. Use when FPS drops below 60. Use when this capability is needed.
Quellsprache: Englisch
Sprite animations, tweens, animation chains, and timeline sequences Use when this capability is needed.
Quellsprache: Englisch
Phaser game configuration, scenes, and lifecycle management Use when this capability is needed.
Quellsprache: Englisch
Keyboard, mouse, touch, and gamepad input management for Phaser Use when this capability is needed.
Quellsprache: Englisch
Particle emitters for visual effects like fire, smoke, explosions, and magic Use when this capability is needed.
Quellsprache: Englisch
Arcade physics velocity, acceleration, collision, and bounds Use when this capability is needed.
Quellsprache: Englisch
Matter.js physics: realistic bodies, constraints, and simulation Use when this capability is needed.
Quellsprache: Englisch
Scene transitions, data passing, and scene lifecycle management Use when this capability is needed.
Quellsprache: Englisch
Sprites, sprite sheets, texture atlases, and object pooling for Phaser Use when this capability is needed.
Quellsprache: Englisch
Tilemap loading, parsing, layers, and collision detection Use when this capability is needed.
Quellsprache: Englisch
UI containers, text objects, buttons, and DOM element integration Use when this capability is needed.
Quellsprache: Englisch
Advanced TypeScript patterns - generics, utility types, React patterns. Use for complex type scenarios. Use when this capability is needed.
Quellsprache: Englisch
Complete Developer workflow orchestration - task research sequence, implementation flow, validation gates, PRD synchronization, exit conditions. Use when this capability is needed.
Quellsprache: Englisch
Complete Game Designer workflow - skill invocation protocol, GDD creation, playtest flow with GDD review, design sessions. MUST load before starting assignments. Use when this capability is needed.
Quellsprache: Englisch
Character and class design documentation. Use when designing character archetypes, creating class systems, defining abilities and skills, balancing character stats, or designing progression systems. Use when this capability is needed.
Quellsprache: Englisch
Core gameplay loop design documentation. Use when defining the core gameplay loop, mapping the player experience over time, designing session structures, or identifying pacing issues. Use when this capability is needed.
Quellsprache: Englisch
Map and level design documentation. Use when designing map layouts, creating level templates, placing loot and spawns, designing flow and pacing, or creating navigation systems. Use when this capability is needed.
Quellsprache: Englisch
Game mechanics documentation and design. Use when designing core gameplay systems, documenting player actions and responses, balancing game systems, or explaining mechanics to developers. Use when this capability is needed.
Quellsprache: Englisch