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UnrealEngine5-Skills

UnrealEngine5-Skills enthält 11 gesammelte Skills von UnrealXu, mit Repository-Berufsabdeckung und Skill-Detailseiten auf SkillsMP.

gesammelte Skills
11
Stars
473
aktualisiert
2026-03-03
Forks
70
Berufsabdeckung
1 Berufskategorien · 100% klassifiziert
Repository-Explorer

Skills in diesem Repository

ue5-debug-validation
Softwareentwickler

UE5.6/UE5.7 debugging and validation workflow for logs, asset checks, and regression triage. Use when requests involve troubleshooting why gameplay does not work, validating expected output, narrowing minimal repro, and producing concrete fix steps.

2026-03-03
ue5-performance-packaging
Softwareentwickler

UE5.6/UE5.7 performance and packaging readiness workflow. Use when requests involve PIE performance checks, runtime stat review, pre-package validation, build configuration sanity, and release readiness checklists.

2026-03-03
ue5-ui-umg-slate
Softwareentwickler

UE5.6/UE5.7 UI development workflow using UMG and Slate integration. Use when requests involve Widget Blueprint setup, Slate host widgets, lifecycle binding, input and focus handling, tooltip behavior, or viewport clamping logic.

2026-03-03
ue5-blueprint-workflow
Softwareentwickler

UE5.6/UE5.7 Blueprint graph workflow for feature implementation, input events, node wiring, and graph validation. Use when requests involve adding Blueprint logic, keyboard input behavior, function chains, event graph edits, or pin-level connection guidance.

2026-03-03
ue5-cpp-gameplay
Softwareentwickler

UE5.6/UE5.7 gameplay C++ implementation for Actors, Components, DataAssets, and gameplay logic. Use when requests ask to write .h/.cpp pairs, expose UPROPERTY/UFUNCTION to Blueprint, use GameplayTags, or build reusable component-based systems.

2026-03-03
ue5-pcg-building
Softwareentwickler

UE5.6/UE5.7 PCG building generation workflow for modular buildings, blockouts, facade rules, and runtime generation. Use when requests involve Procedural Content Generation (PCG), Shape Grammar, lot-based building spawn, deterministic random seeds, density/filter pipelines, or converting designer constraints into reusable PCG graphs.

2026-03-03
ue5-save-load-replication
Softwareentwickler

UE5.6/UE5.7 save/load and multiplayer replication workflow for gameplay systems. Use when requests involve SaveGame schema design, serialization, restore pipelines, RepNotify handling, RPC entry points, and server-authoritative validation.

2026-03-03
ue5-world-interaction
Softwareentwickler

UE5.6/UE5.7 world interaction systems for pickups, spawners, overlap/trace checks, and visual feedback. Use when requests involve interactive world actors, spawn logic, pickup behavior, interaction radius checks, success/failure feedback, and actor lifecycle control.

2026-03-03
ue5-architecture
Softwareentwickler

UE5.6/UE5.7 architecture planning and module boundary design for Unreal projects. Use when requests involve module layout, Build.cs dependencies, reflection exposure strategy, Public/Private API boundaries, naming conventions, and preventing circular dependencies.

2026-03-02
ue5-auto-assistant
Softwareentwickler

UE5.6/UE5.7 automatic assistant entry for beginners. Use when users ask Unreal questions without naming a specific skill. Auto-route to the most precise UE5 skill and recommend dedicated MCP tools.

2026-03-02
ue5-module-router
Softwareentwickler

Route UE5.6/UE5.7 questions to the most precise skill using module names, aliases, intent keywords, and layer context. Works for explicit module prompts (RenderCore, AIModule, AssetRegistry) and natural language requests.

2026-03-02