Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
Installation
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Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
Build distinctive, production-grade frontend interfaces. Every output must feel intentionally designed — like a human designer studied a specific design movement and committed to it fully.
Phase 1: Concept Invention (Do This Before ANY Code)
Before writing a single line of code, invent a design concept — not just a color scheme.
A concept is a story the design tells. Examples of strong concepts:
"Vintage newspaper announcing a product launch" → broadsheet columns, drop caps, masthead, sepia
"NASA mission control monitoring a creative tool" → phosphor green terminal, telemetry feeds, command prompts
"Brutalist concrete gallery" → raw borders, exposed grid, monochrome with one violent accent, heavy type
For each concept, answer:
What real-world artifact does this page feel like? (newspaper, gallery wall, control panel, magazine spread, film poster, architectural blueprint)
What is the ONE visual element someone will screenshot? (a massive typographic statement, an unusual illustration, a dramatic color moment, an unexpected layout)
What emotion does this create? (awe, calm, urgency, delight, sophistication, playfulness)
CRITICAL: The concept drives EVERYTHING — typography, color, layout, content voice, spacing, effects. If you can swap the concept name and nothing changes visually, you failed.
Phase 2: Visual Identity System
Typography — The Most Important Design Decision
Typography is 80% of design quality. Follow these rules:
Font Selection:
NEVER use: Inter, Roboto, Arial, Poppins, Open Sans, Montserrat, Lato, Nunito, or system-ui defaults
ALWAYS use fonts with genuine personality. Source from Google Fonts:
Body: IBM Plex Sans, IBM Plex Mono, Source Sans 3, Karla, Outfit, Plus Jakarta Sans, Figtree, Geist (via CDN), Atkinson Hyperlegible, Work Sans, Libre Franklin, Public Sans
Monospace accents: JetBrains Mono, IBM Plex Mono, Fira Code, Source Code Pro, Space Mono
NEVER repeat the same font across multiple concepts in a set. Each concept = different type personality.
Type Scale — Use Extreme Contrast:
Hero headlines: 4rem–8rem (64px–128px). Go BIG. Bigger than you think is right.
Section titles: 2rem–3rem
Body: 1rem–1.125rem
The ratio between hero and body should be at least 5:1. This dramatic scale is what separates professional design from generic output.
Typographic Techniques:
Color a single word in the headline with the accent color (e.g., "Create impossible images")
Use italic as a design element, not just emphasis — italic serif words as visual anchors
Mix serif headlines with sans-serif body (or vice versa) for tension
Letter-spacing: tight (-0.02em) on large display type, generous (+0.1em) ONLY on small labels sparingly
RESTRICT all-caps tracked-out labels to maximum 2–3 per page. This is the single biggest "AI-generated" tell — overusing UPPERCASE SPACED MONOSPACE LABELS everywhere
Color — Restraint Over Abundance
The Rule of Three: Maximum 3 colors per concept. One dominant, one secondary, one accent.
Palette Strategies (pick one per concept):
Monochrome + one pop: All grays/blacks/whites with a single vivid accent (vermillion, electric lime, cobalt)
This is where most AI-generated designs fail. They all use the same wireframe: hero (text left + card right) → 3-column features → pricing CTA. You MUST NOT do this.
Layout Archetypes (use a DIFFERENT one for each concept in a set)
Full-Bleed Cinematic: Massive full-viewport hero with oversized typography, content reveals on scroll, dramatic section transitions
Editorial Column: Asymmetric 2-column or 3-column layout like a magazine spread, text wrapping, pull quotes, sidebar annotations
Swiss Grid: Strict modular grid (8-column or 12-column), content placed with mathematical precision, lots of negative space
Bento Box: Asymmetric card grid where different-sized cards fit together (inspired by Apple and Linear), 2/3 + 1/3 splits, varying heights
Scroll Narrative: Single-column storytelling with dramatic pacing — dense section → breathing room → full-bleed moment → dense again
Split Screen: Two distinct halves (vertical split) with contrasting content or colors
Dashboard-as-Marketing: Product UI screenshots/mockups AS the primary visual, surrounded by minimal marketing copy
Broadsheet/Newspaper: Multi-column text flow, mastheads, pull quotes, drop caps, treating the page like printed media
Layout Rules:
NEVER use the same hero layout more than once in a concept set
NEVER default to "big text left + widget card right" — this is the Codex default and must be avoided
Include at least one full-width moment that breaks the content container
Vary information density: follow a dense section with a sparse one
Use generous vertical spacing between major sections: 120px–200px padding, not uniform 60px
Section Rhythm — Avoid the Card Wall
Real websites alternate between different section types:
Statement band: Full-width, one headline, massive type, maybe one sentence. 40vh+ height.
Proof section: Logos, testimonials, social proof — small, dense, horizontal
Feature deep-dive: Asymmetric layout with product mockup + text
Data moment: A single impressive number displayed dramatically large
Visual break: Full-bleed color change, texture shift, or decorative element
Content grid: Bento cards, BUT varying sizes — never 3 identical cards in a row
BANNED patterns:
Three identical cards in a row with icon + heading + paragraph (the ultimate AI cliché)
Four model/feature cards in a 2×2 grid with the same structure
Every section being a rounded rectangle with padding
Ending every page with the same "dark background + CTA button" block
Phase 4: Visual Content & Illustrations
For an interface that involves visual products (image tools, design tools, creative tools), SHOW visual content:
Gradient art: Create beautiful CSS gradient compositions as placeholder artwork — conic-gradient, radial-gradient compositions that look intentional
SVG illustrations: Simple geometric shapes, abstract compositions, or decorative elements that match the design concept
Geometric shapes as content: A red circle, blue square, yellow triangle — shapes CAN BE the design (Bauhaus approach)
Concentric rings/circles: Nested shapes with varying fills as hero visuals
Abstract blob shapes: CSS clip-path or SVG for organic, fluid shapes
Product UI mockups: Build miniature UI representations showing what the product does
NEVER leave large empty rectangles as "image placeholders." Either create real visual content with CSS/SVG or don't include the placeholder at all.
Phase 5: Motion & Interaction
Animation Principles
Page load: Orchestrate a staggered entrance — hero text → hero visual → first section, with 50-150ms delays between elements
Scroll-triggered reveals: Elements fade/slide in as they enter viewport using IntersectionObserver
Hover states: Every interactive element needs a considered hover — not just opacity: 0.8 but actual transformation (scale, color shift, shadow elevation, border reveal)
One signature animation: Each concept should have ONE memorable motion moment (a gradient that shifts, text that reveals character by character, an element that follows the cursor, a section that transforms on scroll)
Interaction Design
Include at least one interactive element that changes visible content (tab switcher, toggle, filter, comparison slider)
Interactions should demonstrate product VALUE, not just visual novelty
Keep interaction copy concise: labels should communicate what changes when selected
Phase 6: Content & Copywriting Voice
The copy must match the design concept:
Newspaper concept → Write as a news article with a headline, byline, and pull quotes
Terminal concept → Write as command output: > [OK] System initialized
Editorial concept → Write as a magazine feature with an author voice
Minimal concept → Use as few words as possible, let typography carry meaning
Brutalist concept → Direct, blunt statements. No marketing fluff.
NEVER:
Use the same body copy across multiple concepts (each needs unique value propositions)
Use generic SaaS phrases: "Empowering teams worldwide", "Unlock the power of", "Seamless integration"
Sprinkle fake statistics everywhere (42s, 99.7%, 13k+) — if you use a number, make it ONE dramatic number displayed as a design element, not scattered stat badges
Label internal concept names in the UI ("CONCEPT ONE · PRISM FORGE") — the user doesn't care about your naming