Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
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Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
Design for humans first. The output should feel product-designed, task-oriented, and specific to the interface's job. Avoid the default AI visual language even when it would be faster to generate.
If the request is for a dashboard, admin, workspace, settings area, analytics page, or any internal tool, default to a disciplined product UI instead of a poster-like composition.
Core Standard
Build interfaces that feel normal in the best way:
clear hierarchy
predictable layout
calm color usage
readable data presentation
functional interactions
restrained visual treatment
Think in the direction of mature product teams: precise, sober, and intentional. Do not make the UI perform "premium" with decoration.
Phase 1: Classify The Surface
Before writing code, decide which surface you are building:
Product UI
Landing page
Editorial / showcase surface
Dashboard
Use the surface type to control layout and styling decisions.
Product UI defaults
Use these when the user asks for a dashboard or app-like interface:
Use a normal app shell.
Sidebar only when navigation depth truly needs it.
Sidebar width should usually stay in the 240px to 260px range.
Use solid backgrounds and simple separators.
Use a real toolbar/header, usually 48px to tall.
56px
Put the main work in the content area, not in decorative wrapper panels.
Use sections with 20px to 30px padding.
Prefer tables, lists, timelines, split panes, detail panels, and filters over decorative metric cards.
Landing page defaults
A landing page may use a hero, but it still needs normal section structure afterwards.
Use recognizable section types: hero, proof, feature explanation, comparison, CTA.
Do not invent strange dashboard-like shells for a marketing page.
Do not fill the page with decorative copy blocks.
Editorial / showcase defaults
You may push typography and composition further here.
Keep the interaction model obvious.
Even in expressive work, avoid AI-default gradients, pill overload, and generic SaaS dark mode.
Phase 2: Information Architecture Before Styling
Define the content hierarchy first:
What must be understood in five seconds?
What must be scanned quickly?
What requires detail on demand?
Which actions matter most?
Then map those answers to a normal structure.
Recommended dashboard structure
Use this as the default mental model for data-heavy UI:
app shell
page header with title and primary actions
filter / scope controls if needed
summary row only if it earns its space
primary work surface: table, timeline, board, chart with labels, detail split, or queue
secondary context below or beside the main surface
Do not start with a hero panel. Do not add a right rail unless it carries real workflow value.
Phase 3: Uncodixify Rules
If a choice feels like the easiest possible AI UI move, reject it and choose the cleaner option.
Hard bans
no oversized border radii; most UI should stay within 8px to 12px
no pill-heavy buttons, tabs, filters, or badges
no floating glass shells
no frosted panels as the default visual language
no soft blue-purple gradients used as taste replacement
no generic dark SaaS composition
no dashboard hero sections unless there is a real product reason
no eyebrow labels above every section
no tiny uppercase tracked labels as a default hierarchy device
no decorative copy that explains how clean or focused the UI is
no fake charts
no donut charts unless the product specifically requires one
no metric-card grid as the first instinct
no dramatic shadows
no glowing borders
no transform-based hover choreography
no sidebar brand block with a decorative logo tile unless the product identity requires it
no nav badges, "live" pills, or ornamental counters unless they are functional
no right-side schedule rail added just to fill space
no repeated panel-on-panel-on-panel nesting
Specific anti-patterns to avoid
big text on the left plus a floating card on the right as the default hero
three identical cards in a row with icon, heading, paragraph
four-item 2 x 2 card grids with identical internal structure
the same rounded rectangle repeated across sidebar, cards, buttons, and panels
muted gray-blue text that weakens contrast
premium dark mode that is really blue-black plus cyan
section notes, helper blurbs, and mini-manifestos scattered everywhere
trend text colored green/red without enough context
status badges on every table cell
quota and progress panels added without a real workflow reason
Phase 4: Typography
Typography should feel like a product decision, not a template.
Font direction
Avoid:
Inter
Roboto
Arial
Segoe UI
Trebuchet MS
generic safe default stacks as the main visual decision
serif-plus-sans pairings used only to fake premium taste
Prefer clear sans families with some personality and strong data readability:
IBM Plex Sans
Source Sans 3
Public Sans
Work Sans
Karla
Plus Jakarta Sans
For dense data or code-like accents, pair with:
IBM Plex Mono
JetBrains Mono
Source Code Pro
Type rules
Use normal headers: h1, h2, h3
Avoid small uppercase labels above headings
Body text should usually sit around 14px to 16px
Keep line-height comfortable and contrast strong
Use weight and spacing to create hierarchy, not decorative labels
In product UI, one font family is usually enough
Phase 5: Color
Colors should stay calm and should not fight the content.
Palette rules
Use a restrained token set with clear roles: background, surface, border, text, muted, accent, danger, success
Prefer charcoals, graphite, olive, rust, sand, oxblood, clay, smoke, or warm neutrals over blue-led palettes
If using dark mode, keep it muted and neutral rather than neon or glossy
Accent color should be scarce and meaningful
Favor strong text contrast over atmospheric haze
Avoid
blue-purple gradients
cyan-on-navy startup palettes
decorative radial glows
five-accent-color palettes
accent colors spread across every component
Phase 6: Component Standards
Keep components straightforward and repeatable.
Shell
sidebar: fixed width, solid fill, border-right, no floating shell
header: simple title, supporting actions, no decorative eyebrow
content width: normal container or full app canvas depending on product need
Buttons
solid or bordered
radius 8px to 10px
no pill shapes
no gradient fills
Cards and panels
use only when grouping helps comprehension
radius 8px to 12px
subtle border
minimal shadow, if any
do not wrap every section in a card
Tabs
simple underline or border indicator
no pill tab bars
no sliding background animation
Forms
label above input
simple borders
clear focus ring
no floating labels
Tables and lists
left-aligned text
clear headers
simple row separators
subtle hover only
use badges sparingly
show state with text first, color second
Icons
simple and consistent
16px to 20px
no decorative icon chips unless needed for recognition
Phase 7: Data Visualization And Human Readability
When the UI contains data, optimize for understanding before style.
Prefer these patterns
table plus filters
grouped list with totals
comparison rows
timelines
board columns when status flow matters
split view with list on one side and detail on the other
annotated charts with axes, labels, and real legends
stat plus sentence context, instead of stat alone
Use visual emphasis intentionally
show one primary number only when it actually matters
use bars, sparklines, or heatmaps only when they clarify change or distribution
if a chart has no labels, it is probably decoration
if a panel can be replaced by a sentence and a number, do that
Bans for data surfaces
no fake activity charts
no donut plus percentage pairings without decision value
no three-card KPI strip as the whole story
no decorative "team focus" or "recent activity" prose blocks
no dashboards that hide the main dataset below ornamental summary cards
Phase 8: Layout Rhythm
Normal UI does not mean flat or boring. Create structure through hierarchy and contrast, not gimmicks.
Do
vary section density based on task importance
let one main surface dominate the page
use whitespace to separate jobs, not to look expensive
align content to a clear grid
keep spacing on a steady scale: 4 / 8 / 12 / 16 / 24 / 32
Do not
center random blocks while other content hugs the edge
alternate between unrelated alignment systems
use dead space as fake sophistication
overpad everything
collapse mobile layouts into one long undifferentiated stack
Phase 9: Motion
Motion should be quiet.
keep transitions around 100ms to 200ms
prefer color, border, background, and opacity changes
avoid hover transforms by default
avoid bouncy or theatrical motion
use animation only when it improves orientation or feedback
Phase 10: Mobile Behavior
Mobile should preserve the product structure, not merely stack desktop blocks.
reduce columns carefully
keep actions reachable
turn secondary controls into segmented rows, menus, or drawers when needed
protect tables from accidental overflow
preserve heading hierarchy and spacing density
avoid giant empty areas between sections
Phase 11: Build Like A Designer Working From Real Components
Prefer interfaces that look like they could have been assembled from thoughtful Figma components.
Use familiar patterns and refine them instead of inventing novelty for its own sake.
Replicate the discipline of strong product design systems: consistent borders, sizing, spacing, and interaction states.
If a choice feels flashy but not useful, remove it.
Phase 12: Final Review
Before finishing, check:
Does this look like a real product UI instead of an AI-generated dashboard?
Is the main task visible immediately?
Are the most important data relationships easy to scan?
Did I avoid eyebrow labels, decorative copy, fake charts, and floating shells?
Are color, spacing, and radii restrained enough?
Would this still work if all decorative styling were reduced by half?
If any answer is no, simplify and tighten the interface.