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comic-asset-review-loop

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Aktualisiert11. Juli 2026 um 08:45

Phase-1 (S5) UPSTREAM ref-asset gate โ€” the bounded cross-model adversarial loop that LOCKS one reusable identity-locked asset (character sheet / location plate / prop cutout / text-panel / logo-free symbol) BEFORE it can be composited into any panel. This is NOT the panel_gate (composed-output) or the assembly_gate (cross-panel) โ€” it gates the refs that FEED both, so identity drift is caught at the source, not downstream. Two layers: (1) a MANDATORY static single-source collision check (check_asset_collisions.py โ€” 'one visual dialect, never two', enforced by tool) + zero-text/literal build-asserts; (2) a per-round 3-reviewer panel (Claude narrative โ€– Gemini visual โ€– Codex synth) that blind-scores 5 dims and LOCKS only at ๅ‡†ร—3 unanimity (prior_lock_count>=3 approvals in the SAME round) โ€” else regenerate (route to comic-asset-ref-generator) or, at MAX_REVIEW_ROUNDS, escalate the asset REQUIREMENT back to outline/storyboard. Hard IP veto. Use when you say 'lock this character ref', 'asset gate', 'ref review', 'is

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