| name | occt |
| description | Use when developing custom CAD/CAM/CAE applications requiring a production-grade 3D geometric kernel — B-Rep modeling, Boolean operations, fillets, STEP/IGES I/O, meshing. OCCT (Open CASCADE Technology): the industrial C++ geometry kernel that powers FreeCAD, KiCad, and many commercial CAD systems. |
| tags | ["3d","geometry","brep","kernel","cpp","step","iges","mesh"] |
项目地址: https://github.com/Open-Cascade-SAS/OCCT
官网: https://dev.opencascade.org/
官方文档: https://dev.opencascade.org/doc/refman/html/
教程: https://dev.opencascade.org/doc/overview/html/
许可证: LGPL-2.1(带例外条款)
概述
OCCT 提供:
- 几何与拓扑:
gp_* 几何基元、Geom_* 解析曲线/曲面、TopoDS_Shape(Vertex/Edge/Wire/Face/Shell/Solid/Compound)
- 建模算法:拉伸/旋转/扫掠/放样/圆角/倒角/抽壳/布尔(BOPAlgo)
- STEP / IGES / STL / OBJ / glTF / VRML / BREP 数据交换
- 显示:基于 OpenGL(OCAF + AIS 应用框架)
- 网格:BRepMesh / Triangulation
- OCAF:CAD 数据应用框架(属性、版本、引用)
- 跨语言绑定:OCC.js(WebAssembly)、PythonOCC、occt-rs
安装
sudo apt install libocct-foundation-dev libocct-modeling-data-dev \
libocct-modeling-algorithms-dev libocct-data-exchange-dev \
libocct-visualization-dev occt-misc
brew install opencascade
conda install -c conda-forge pythonocc-core
版本提示: OCCT 8.0 起有重大变更:Standard_Failure 改为继承 std::exception;Raise()/Throw()/Instance() 静态助手被移除(改用 throw 关键字);Standard_Mutex 等退役,改用 std::mutex/std::lock_guard。从 7.x 升级需留意这些破坏性变更。最新版本请参见 OCCT Releases。
核心命名空间
| 包 | 内容 |
|---|
gp_* | 数学几何基元(Pnt、Vec、Dir、Ax2、Trsf) |
Geom_* | 参数曲线/曲面 |
TopoDS_* | 拓扑(Vertex/Edge/Wire/Face/Shell/Solid/Compound) |
BRep* | 拓扑 + 几何接口(BRepBuilderAPI_、BRepPrimAPI_、BRepAlgoAPI_*) |
BOPAlgo_* | 高级布尔运算 |
STEPControl_* / IGESControl_* | 数据交换 |
AIS_* / V3d_* | 显示 |
TDocStd_* / TDF_* | OCAF 数据框架 |
C++ 入门:构造立方体并布尔差集
#include <BRepPrimAPI_MakeBox.hxx>
#include <BRepPrimAPI_MakeCylinder.hxx>
#include <BRepAlgoAPI_Cut.hxx>
#include <BRepFilletAPI_MakeFillet.hxx>
#include <STEPControl_Writer.hxx>
#include <TopExp_Explorer.hxx>
#include <gp_Ax2.hxx>
TopoDS_Shape box = BRepPrimAPI_MakeBox(100, 60, 30).Shape();
gp_Ax2 ax(gp_Pnt(50,30,0), gp_Dir(0,0,1));
TopoDS_Shape cyl = BRepPrimAPI_MakeCylinder(ax, 10, 50).Shape();
TopoDS_Shape result = BRepAlgoAPI_Cut(box, cyl).Shape();
BRepFilletAPI_MakeFillet fil(result);
for (TopExp_Explorer ex(result, TopAbs_EDGE); ex.More(); ex.Next())
fil.Add(2.0, TopoDS::Edge(ex.Current()));
result = fil.Shape();
STEPControl_Writer w;
w.(result, STEPControl_AsIs);
w.();
PythonOCC
from OCC.Core.BRepPrimAPI import BRepPrimAPI_MakeBox, BRepPrimAPI_MakeCylinder
from OCC.Core.BRepAlgoAPI import BRepAlgoAPI_Cut
from OCC.Core.gp import gp_Ax2, gp_Pnt, gp_Dir
from OCC.Core.STEPControl import STEPControl_Writer, STEPControl_AsIs
box = BRepPrimAPI_MakeBox(100, 60, 30).Shape()
ax = gp_Ax2(gp_Pnt(50,30,0), gp_Dir(0,0,1))
cyl = BRepPrimAPI_MakeCylinder(ax, 10, 50).Shape()
res = BRepAlgoAPI_Cut(box, cyl).Shape()
w = STEPControl_Writer()
w.Transfer(res, STEPControl_AsIs)
w.Write("out.step")
草图 → 拉伸(Wire → Face → Prism)
#include <BRepBuilderAPI_MakePolygon.hxx>
#include <BRepBuilderAPI_MakeFace.hxx>
#include <BRepPrimAPI_MakePrism.hxx>
BRepBuilderAPI_MakePolygon poly;
poly.Add(gp_Pnt(0,0,0));
poly.Add(gp_Pnt(50,0,0));
poly.Add(gp_Pnt(50,30,0));
poly.Add(gp_Pnt(0,30,0));
poly.Close();
TopoDS_Face face = BRepBuilderAPI_MakeFace(poly.Wire()).Face();
TopoDS_Shape solid = BRepPrimAPI_MakePrism(face, gp_Vec(0,0,20)).Shape();
数据交换
#include <STEPControl_Reader.hxx>
STEPControl_Reader r;
r.ReadFile("input.step");
r.TransferRoots();
TopoDS_Shape s = r.OneShape();
#include <IGESControl_Reader.hxx>
IGESControl_Reader ir; ir.ReadFile("a.iges"); ir.TransferRoots();
#include <StlAPI_Writer.hxx>
#include <BRepMesh_IncrementalMesh.hxx>
BRepMesh_IncrementalMesh(shape, 0.1);
StlAPI_Writer sw; sw.Write(shape, "out.stl");
#include <RWGltf_CafWriter.hxx>
网格化
#include <BRepMesh_IncrementalMesh.hxx>
#include <TopLoc_Location.hxx>
#include <BRep_Tool.hxx>
#include <Poly_Triangulation.hxx>
BRepMesh_IncrementalMesh(shape, 0.1, false, 0.5);
for (TopExp_Explorer ex(shape, TopAbs_FACE); ex.More(); ex.Next()) {
TopLoc_Location loc;
auto tri = BRep_Tool::Triangulation(TopoDS::Face(ex.Current()), loc);
if (tri.IsNull()) continue;
for (int i = 1; i <= tri->NbTriangles(); ++i) {
Standard_Integer n1, n2, n3;
tri->Triangle(i).Get(n1, n2, n3);
gp_Pnt p1 = tri->Node(n1).Transformed(loc);
}
}
OCC.js(Web)
import opencascade from 'opencascade.js';
const oc = await opencascade();
const box = new oc.BRepPrimAPI_MakeBox_2(100, 60, 30).Shape();
典型工作流
工作流一:从草图到 STEP 的完整零件建模(C++)
- 使用
BRepBuilderAPI_MakePolygon 构建闭合多段线 → BRepBuilderAPI_MakeFace 生成面
BRepPrimAPI_MakePrism(face, gp_Vec(0,0,h)) 将面拉伸为实体
- 对实体边应用
BRepFilletAPI_MakeFillet 添加圆角
- 使用
BRepAlgoAPI_Cut 等布尔操作减出孔/槽特征
STEPControl_Writer 导出为 STEP 用于下游 CAM/装配
- 若需网格输出,
BRepMesh_IncrementalMesh(shape, tolerance) → StlAPI_Writer 输出 STL
工作流二:导入 STEP 并提取几何信息
STEPControl_Reader 读取 STEP 文件 → TransferRoots() → OneShape() 获取根形状
ShapeFix_Shape 修复拓扑(缝合、容差统一)
TopExp_Explorer 遍历 Face → BRep_Tool::Triangulation() 获取三角网格
- 对每个三角形遍历节点坐标,导出到自定义数据格式或渲染引擎
性能与稳定性
- 小数容差一致:使用
BRep_Builder.UpdateVertex(_, tol),避免布尔失败
ShapeFix_Shape:导入外部 STEP 后修复
BRepBuilderAPI_Sewing:缝合多张面成 Shell
- 使用 BOPAlgo_BOP 替代旧 BRepAlgoAPI 处理多输入并行布尔
- 共享内核:
OSD_Parallel 启用多线程网格化
Precision::Confusion() / Precision::Angular() 统一容差
常见问题
| 问题 | 解决 |
|---|
| 布尔运算失败 | ShapeFix_Shape 修复输入;调整容差 |
| STEP 中文乱码 | OCCT 7.6+ 设置 STEPControl_Reader::SetReadProgress 与 UTF-8 |
| 拷贝 Shape 后位置错乱 | 注意 TopoDS_Shape 是引用,深拷贝用 BRepBuilderAPI_Copy |
| 显示无图 | AIS 上下文未启动 OpenGL;检查 OCC.Display.SimpleGui |
AI 使用建议
- 推荐工作流模式:AI 助手应根据语言偏好选择 OCCT 接口——C++ 直接使用原生 API,Python 使用 PythonOCC,Web 使用 OCCT.js。建模流程遵循「构造拓扑 → 布尔/修饰 → 数据交换」的工业模式,STEP 导入后务必用
ShapeFix_Shape 修复。
- 关键注意事项:① 布尔运算失败时用
ShapeFix_Shape 修复输入并统一容差(Precision::Confusion());② TopoDS_Shape 是引用语义,深拷贝用 BRepBuilderAPI_Copy;③ 多线程网格化用 OSD_Parallel 启用,布尔运算非线程安全;④ 外部 STEP/IGES 导入后建议走修复流程。
- 常用代码模式:C++:
BRepPrimAPI_MakeBox(gp_Pnt(0,0,0), 100, 60, 30).Shape() → BRepAlgoAPI_Cut(box, cyl).Shape() → STEPControl_Writer 导出。PythonOCC:BRepPrimAPI_MakeBox(100,60,30).Shape() → BRepAlgoAPI_Cut(box, cyl).Shape()。
相关技能
参考资源