Skip to main content

character-design

Extract character entities from narrative text. Use when analyzing characters, relationships, psychology, development arcs, voice/mocap data, and character variants.

Datos de origen

Repositorio
bivex/loreSystem
Última actividad en el origen
21 de marzo de 2026 a las 15:19
Idioma detectado de SKILL.md
inglés
Estrellas
0
Forks
0

Opciones de instalación

De forma predeterminada está seleccionado el prompt que primero revisa el origen. Puedes cambiar a un comando directo o descargar una copia local.

Revisa los archivos de origen

Lee SKILL.md y los archivos complementarios que muestra SkillsMP antes de decidir si quieres instalarlo.

Mostrando SKILL.md

SKILL.md
Instrucciones de origen · Vista previa de solo lectura
name
character-design
description
Extract character entities from narrative text. Use when analyzing characters, relationships, psychology, development arcs, voice/mocap data, and character variants.
# character-design Domain skill for character extraction. ## Entity Types | Type | Description | |------|-------------| | `character` | Main character entity with name, role, personality, motivation | | `character_evolution` | Character development arc or growth moment | | `character_profile_entry` | Backstory detail or profile information | | `character_relationship` | Relationship between two characters | | `character_variant` | Alternate version, iteration, or form | | `voice_actor` | Voice acting information | | `motion_capture` | Motion capture performance data | ## Extraction Rules 1. **Identify characters**: Named characters with dialogue/actions, referred-to characters, groups 2. **Extract details**: Name, role, status, personality traits, motivations, goals 3. **Track development**: Growth moments, realizations, motivation changes 4. **Map relationships**: Type (friend, rival, family, romantic), strength, dynamics 5. **Note variants**: Alternate forms, timelines, disguises ## Domain Constraints - `backstory`: minimum 100 characters - `ability.power_level`: integer 1–10 - `combat_stats`: attack, defense, health, speed ≥ 0 - `status`: "active" or "inactive" ## Output Format Write to `entities/narrative.json` (narrative-team file): ```json { "characters": [ { "id": 1, "world_id": 1, "name": "Kira", "backstory": "... minimum 100 characters ...", "status": "active", "abilities": [ { "name": "Flame Mastery", "description": "...", "power_level": 8 } ], "created_at": "2026-02-14T10:00:00+00:00", "updated_at": "2026-02-14T10:00:00+00:00", "version": 1 } ], "character_relationships": [ { "id": 2, "character_from_id": 1, "character_to_id": 3, "relationship_type": "friend", "description": "Strong friendship forged through shared battles", "relationship_level": 60, "is_mutual": true, "created_at": "2026-02-14T10:00:00+00:00", "updated_at": "2026-02-14T10:00:00+00:00", "version": 1 } ], "next_id": 3 } ``` ## Key Considerations - **Uniqueness**: Each character has a unique ID; name variations reference the same ID - **Implicit relationships**: Track both explicit and implied connections - **Cross-references**: If needed, track relationships separately in drafts, but final JSON must be compatible with `LoreData.from_dict`.
Ver en GitHub