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Repositorio de GitHub

loreSystem

loreSystem contiene 33 skills recopiladas de bivex, con cobertura ocupacional por repositorio y páginas de detalle dentro del sitio.

skills recopiladas
33
Stars
0
actualizado
2026-03-21
Forks
0
Cobertura ocupacional
13 categorías ocupacionales · 100% clasificado
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Skills en este repositorio

achievement-design
Artistas de efectos especiales y animadores

Extract achievement entities from narrative text. Use when analyzing trophies, badges, ranks, leaderboards, titles, and progression reward milestones.

2026-03-21
analytics-balance
Artistas de efectos especiales y animadores

Extract analytics and game balance entities from narrative text. Use when analyzing player metrics, difficulty curves, drop rates, loot tables, heatmaps, and balance tuning.

2026-03-21
audio-direction
Técnicos de audio y video

Extract audio entities from narrative text. Use when analyzing music themes, sound effects, ambient audio, motifs, dynamic scoring, and silence as narrative device.

2026-03-21
biology-design
Zoólogos y biólogos de vida silvestre

Extract biology entities from narrative text. Use when analyzing ecosystems, food chains, migration, hibernation, reproduction, extinction events, and evolution.

2026-03-21
celestial-science
Astrónomos

Extract celestial entities from narrative text. Use when analyzing galaxies, nebulae, black holes, star systems, moons, eclipses, solstices, and astronomical phenomena.

2026-03-21
character-design
Artistas y trabajadores relacionados, todos los demás

Extract character entities from narrative text. Use when analyzing characters, relationships, psychology, development arcs, voice/mocap data, and character variants.

2026-03-21
cinematic-direction
Productores y directores

Extract cinematic entities from narrative text. Use when analyzing cutscenes, camera paths, transitions, fades, flashbacks, and cinematic pacing.

2026-03-21
content-management
Desarrolladores de software

Extract content management entities from narrative text. Use when analyzing mods, custom maps, user scenarios, localization, translations, subtitles, dubbing, and workshop content.

2026-03-21
economic-modeling
Economistas

Extract economic entities from narrative text. Use when analyzing trade, currency, taxation, supply and demand, pricing, shops, markets, inflation, and loot table weights.

2026-03-21
entity-validator
Analistas de garantía de calidad de software y probadores

Validation rules for extracted entities. Checks required fields, data types, cross-references, duplicates, enum values, and domain constraints.

2026-03-21
environmental-design
Científicos y especialistas ambientales, incluyendo salud

Extract environmental entities from narrative text. Use when analyzing weather, atmosphere, lighting, time periods, natural disasters, cataclysms, plagues, and world events.

2026-03-21
faction-design
Artistas y trabajadores relacionados, todos los demás

Extract faction entities from narrative text. Use when analyzing organizations, hierarchies, ideologies, territories, resources, leaders, banners, and inter-faction relationships.

2026-03-21
historical-research
Historiadores

Extract historical entities from narrative text. Use when analyzing eras, timelines, calendars, holidays, seasons, alliances, empires, kingdoms, and era transitions.

2026-03-21
json-formatter
Desarrolladores de software

JSON formatting rules for lore entity output. Enforces export-compatible JSON, plural collections, consistent IDs, and domain field names.

2026-03-21
legendary-items
Redactores técnicos

Extract legendary item entities from narrative text. Use when analyzing mythical weapons, armor, divine items, cursed items, artifact sets, runes, glyphs, and enchantments.

2026-03-21
lore-extraction
Redactores técnicos

Base extraction rules for all lore subagents. Governs entity identification, contextual analysis, relationship mapping, and JSON output formatting.

2026-03-21
lore-writing
Redactores técnicos

Extract lore and narrative device entities from text. Use when analyzing codex entries, bestiary entries, journals, dreams, nightmares, memories, secrets, foreshadowing, and plot devices.

2026-03-21
media-analysis
Redactores técnicos

Extract media entities from narrative text. Use when analyzing newspapers, radio, television, internet, social media platforms, propaganda, and rumor systems.

2026-03-21
military-strategy
Redactores técnicos

Extract military entities from narrative text. Use when analyzing armies, fleets, battalions, weapons, fortifications, siege engines, wars, invasions, and revolutions.

2026-03-21
narrative-writing
Redactores técnicos

Extract narrative structure entities from text. Use when analyzing stories, chapters, acts, episodes, prologues, epilogues, plot branches, campaigns, events, and story arc progression.

2026-03-21
political-analysis
Redactores técnicos

Extract political and legal entities from narrative text. Use when analyzing governments, laws, courts, crimes, punishments, treaties, constitutions, and legal systems.

2026-03-21
progression-design
Redactores técnicos

Extract progression entities from narrative text. Use when analyzing skills, perks, attributes, experience, level-ups, talent trees, mastery systems, and character advancement.

2026-03-21
puzzle-design
Redactores técnicos

Extract puzzle and secret entities from narrative text. Use when analyzing puzzles, riddles, traps, hidden paths, easter eggs, mysteries, and enigmas.

2026-03-21
quest-design
Redactores técnicos

Extract quest entities from narrative text. Use when analyzing quest chains, objectives, moral choices, prerequisites, rewards, quest givers, and branching quest structures.

2026-03-21
religious-lore
Redactores técnicos

Extract religious entities from narrative text. Use when analyzing cults, sects, holy sites, scriptures, rituals, oaths, summons, pacts, curses, blessings, and miracles.

2026-03-21
research-design
Redactores técnicos

Extract research and education entities from narrative text. Use when analyzing academies, universities, schools, libraries, archives, museums, and research centers.

2026-03-21
social-culture
Redactores técnicos

Extract social and cultural entities from narrative text. Use when analyzing social classes, honor, karma, reputation, festivals, ceremonies, tournaments, competitions, and social mobility.

2026-03-21
technical-systems
Desarrolladores de software

Safety-net catch-all for extracting technical game entities not covered by other skills. Covers 193 entity types across achievements, inventory, audio, visual, cinematic, events, progression, research, media, secrets, art, and transport systems.

2026-03-21
transport-design
Redactores técnicos

Extract transportation entities from narrative text. Use when analyzing mounts, vehicles, portals, teleporters, airships, spaceships, fast travel systems, and familiars.

2026-03-21
ui-design
Diseñadores gráficos

Extract UI and content organization entities from narrative text. Use when analyzing player choices, flowcharts, handouts, tokenboards, tags, templates, and notes.

2026-03-21
urban-design
Redactores técnicos

Extract urban planning entities from narrative text. Use when analyzing city districts, wards, quarters, plazas, markets, slums, noble districts, and port areas.

2026-03-21
vfx-design
Artistas de efectos especiales y animadores

Extract visual effects entities from narrative text. Use when analyzing particle systems, shaders, lighting, color palettes, and VFX for magic, combat, and environment.

2026-03-21
world-building
Redactores técnicos

Extract location and geography entities from narrative text. Use when analyzing world geography, dungeons, zones, dimensions, arenas, hubs, open world areas, and spatial connections.

2026-03-21