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faction-design

Extract faction entities from narrative text. Use when analyzing organizations, hierarchies, ideologies, territories, resources, leaders, banners, and inter-faction relationships.

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bivex/loreSystem
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21 de marzo de 2026 a las 15:19
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SKILL.md
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name
faction-design
description
Extract faction entities from narrative text. Use when analyzing organizations, hierarchies, ideologies, territories, resources, leaders, banners, and inter-faction relationships.
# faction-design Domain skill for faction and organization extraction. ## Entity Types | Type | Description | |------|-------------| | `faction` | Organization, guild, cult, or group | | `faction_hierarchy` | Internal power structure | | `faction_ideology` | Beliefs, goals, worldview | | `faction_leader` | Leadership position or person | | `faction_membership` | Member roster or membership info | | `faction_resource` | Controlled resources and assets | | `faction_territory` | Controlled or influenced territory | | `banner` | Faction banner, emblem, or symbol | ## Domain Constraints - `faction.type`: political, religious, military, criminal, magical, merchant, secret, monster - `faction.alignment`: good, neutral, evil, chaotic - `faction_membership.reputation`: integer -1000 to 1000 ## Extraction Rules 1. **Named groups**: Guilds, armies, cults, orders — extract with exact name 2. **Implied groups**: Bandits, rebels, authorities — create descriptive name 3. **Hierarchy**: Who leads, how power is organized, ranks 4. **Relationships**: Allies, enemies, neutral parties between factions 5. **Resources**: Wealth, military power, information, magic, territory ## Output Format Write to `entities/society.json`: ```json { "factions": [ { "id": 1, "world_id": 1, "name": "Shadow Brotherhood", "description": "Secret criminal organization operating in the underworld", "type": "criminal", "alignment": "evil", "leader_character_id": null, "member_character_ids": [], "allied_faction_ids": [], "enemy_faction_ids": [], "headquarters_location_id": null, "controlled_location_ids": [], "reputation_hostile_threshold": -500, "reputation_neutral_threshold": 0, "reputation_friendly_threshold": 500, "reputation_exalted_threshold": 1000, "vendor_discount_at_friendly": 10.0, "vendor_discount_at_exalted": 25.0, "exclusive_items_unlocked_at": 750, "faction_icon_path": null, "faction_color": null, "is_hidden": false, "is_joinable": true, "created_at": "2026-02-14T10:00:00+00:00", "updated_at": "2026-02-14T10:00:00+00:00", "version": 1 } ], "next_id": 2 } ``` ## Key Considerations - **Overlapping membership**: Characters may belong to multiple factions - **Hidden factions**: Some operate in secret — extract even unnamed ones - **Dynamic relationships**: Alliances shift; note current state from text - **Cross-references**: If needed, track relationships separately in drafts, but final JSON must match `LoreData.from_dict`.
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