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cpp-style

clice C++ coding conventions — redundancy elimination (the rule we care most about), file organization, error/defense policy, template deduction and type-trait rules, naming, logging, modern C++/LLVM API preferences. Read BEFORE writing or modifying any C++ code.

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cpp-style
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clice C++ coding conventions — redundancy elimination (the rule we care most about), file organization, error/defense policy, template deduction and type-trait rules, naming, logging, modern C++/LLVM API preferences. Read BEFORE writing or modifying any C++ code.
# clice C++ Coding Style ## Redundancy Is a Defect This is the convention we care most about. Redundant code is not a style nit — it actively misleads: every guard implies the guarded state can occur, every branch implies it can be taken, every parameter implies a caller needs it. When that implication is false, the reader wastes time defending against ghosts. - **Every branch must be reachable.** Before adding a guard or fallback, prove the state can actually occur — construct the input that hits it. If you can't, don't write it. - **No speculative generality.** No parameters, options, hooks, or abstraction layers for hypothetical future callers. Add them when the second real caller arrives. - **One way to do each thing.** Don't leave an old path alive next to its replacement "just in case" — migrate all callers and delete it in the same change. - **Re-read after every change.** Edits leave residue: conditions that became constant, variables read once, branches that now collapse, `else` after `return`, a helper with one remaining caller. Fold them before you're done — simplification that removes a concept beats one that merely shortens lines. - **Delete, don't comment out.** Git history is the archive. - **One behavior difference is one options field.** Two behaviors of the same logic are selected by a boolean in an options struct (`Options{.disk_only}`), not by a subclass, a dummy collaborator, or a parallel code path. - **Cross-cutting invariants get a single writer.** Accounting, budgets, ownership and visibility guarantees live in one type whose methods are the only transitions and whose doc comment lists the invariants; before coding, grep every site the invariant touches and funnel them through one helper so a missing site is discoverable. Per-site patches never catch up with a reviewer who re-derives the invariant from the whole diff. ## Files & Organization - clice is one C++20 module, `clice`. An interface is a partition, `<stem>.cppm` beside its source, named by its path under `src/` (`module clice:vfs.path;`, `unittests.*` under `unittests/`); sources are implementation units `.cpp`, entry points `.cc` (`clice.cc`, `src/driver/*.cc`). - Every module unit but the primary interface (`src/module.cppm`, which exports nothing) opens with `module;` and `#include "modules/prelude.h"`, which imports the third-party module (`modules/`) and `std.compat` and replays their macros; then the macro headers it uses, the module declaration, and one `import :<partition>;` per partition it names. - `.h` is left for what a module cannot carry — macros (`*.macros.h`) and platform headers (`vfs/win32.h`) — with `#pragma once`, never include guards. - File names are `snake_case`. - Every file sees the names of all it imports: a file-local helper can clash with a name of another partition or lose overload resolution and ADL to a library function (`llvm::join`) no header used to bring in. - File-local helpers: a single one is `static`; a cluster of them goes in one anonymous namespace. ## Data & Types - `struct` by default, even for types with methods. `class` only when there is a real invariant that private access protects. - `enum class` with an explicit underlying type (e.g. `: std::uint8_t`); document each enumerator with `///` when its meaning is not obvious. - Prefer designated initializers (`{.field = value}`) for aggregate construction. - West const: `const T&`, never `T const&`. ## Errors, Exceptions & Defense - The project builds with `-fno-exceptions -fno-rtti`: no `throw`/`try`/`catch`, no `dynamic_cast`/`typeid`. Polymorphic inspection uses `llvm::isa<>` / `cast<>` / `dyn_cast<>`. - Fallible synchronous operations return `std::expected<T, E>` with `E` = `std::string` or `std::error_code`; async code uses kota's outcome types. `llvm::Error` only where an LLVM API forces it. - `assert` pins preconditions; impossible branches end in `std::unreachable()` — never `llvm_unreachable` (project convention). - Invalid external input (broken source code, malformed requests) degrades gracefully — empty result, input passed through — it never crashes the server. But graceful degradation is not scattered null checks: per the redundancy rule, defend only against states that can occur. The Debug (ASan + assertions) test surface is the safety net. ## Error Handling (control flow) - **Prefer `if` with init-statements to tightly scope error variables**, but avoid them when they compromise code readability or flatten control flow. - **Omit redundant conditions:** If the error type provides an `operator bool` or evaluates implicitly (e.g., standard error codes, custom error wrappers), omit the redundant condition check. - **Avoid forced `else` branches:** If scoping the variable inside the `if` requires you to introduce an `else` block for the success path (especially when returning early on error), declare the variable in the local scope instead to keep the control flow flat. ```cpp // Good: Omit redundant condition when the type has operator bool if (auto err = foo()) { /* handle error */ } // Bad: Redundant condition check if (auto err = foo(); err) { /* handle error */ } // Good: Use init-statement when a custom condition is required, // AND the variable isn't needed outside the if-statement if (auto result = foo(); !result.has_value()) { /* handle error */ } // --- Scope and Control Flow Considerations --- // Bad: Using init-statement forces an 'else' block because 'result' // goes out of scope, leading to nested/redundant code. if (auto result = get_data(); !result.has_value()) { return result.error(); } else { process(result.value()); // Success path is forced into a nested block } // Good: Declare as a regular local variable to allow early exit // and keep the success path un-nested (flat control flow). auto result = get_data(); if (!result.has_value()) { return result.error(); } process(result.value()); ``` ## Concurrency & Async - Async code is kota coroutines (`kota::task`, `co_await`) — no callback style. A public interface may stay synchronous and drive a coroutine internally when the caller has no event loop (see `Toolchain`). - Review coroutine code by interleavings, not function by function: list every `co_await` suspension point, the events that can fire while it is suspended (crash, respawn, dispatch, cancellation, another coroutine resuming), and trace the shared state through each chain; then check that what the frame captured before suspending is still valid when it resumes. Bugs here are always cross-function interleavings; a function-level read finds none of them. - Cancellation flows down the ownership tree through `task_group::cancel()`; tokens and sources exist only to cross an ownership boundary — the serve mode shutdown source in `MasterServer`, the batch commands' in `BatchLifetime`. Graceful shutdown is not cancellation — kota has no shield, a cancel cascades all the way down — so a shutdown is a cancellable serving phase bounded by `with_token`, then a non-cancellable drain that joins each task in order. - `cancellation_token::wait()` completes by cancelling itself. Awaited directly inside `when_any` it propagates that cancellation into the parent frame and skips everything after the `co_await`; wrap it in `with_token` (which catches internally) or add `.catch_cancel()`. ## Logging - Log through the `LOG_TRACE` / `LOG_DEBUG` / `LOG_INFO` / `LOG_WARN` / `LOG_ERR` macros (`std::format` syntax, source location captured automatically); `logging::critical` logs and aborts. Never call spdlog directly, never print diagnostics to stdout/stderr. ## Naming Conventions - **Variables, member fields, function names**: `snake_case`. Class member fields do NOT use any special suffix/prefix (no trailing `_`, no `m_` prefix). - **Class names, template parameter names, enum names**: `PascalCase`. Exception: some class names also use `snake_case` — follow the existing style in the project. - **Enum values**: `PascalCase`. - **Acronyms stay uppercase in type names**: `PCHFamily`, `ASTProjection`, `TUIndex` — never `PcmFamily`, `AstProjection`. - Doc comments on declarations use `///`; the bar for when to write a comment at all is in CLAUDE.md. ## Template & Type Traits - Do NOT blindly add `std::remove_cvref_t` on every template parameter. Understand C++ template argument deduction rules: - `template<typename T> void f(T x)` — `T` is always deduced as a non-reference, non-cv-qualified type. No need for `remove_cvref_t`. - `template<typename T> void f(T& x)` — `T` is deduced as the referred-to type (possibly cv-qualified, but never a reference). No need for `remove_cvref_t` to strip references. - `template<typename T> void f(const T& x)` — `T` is deduced as a non-const, non-reference type. No need for `remove_cvref_t`. - `template<typename T> void f(T&& x)` — **forwarding reference**: `T` CAN be deduced as an lvalue reference (e.g., `int&`). This is the ONLY case where `std::remove_cvref_t<T>` is needed to get the bare type. - Class template parameters and return types are also never deduced as references; don't add `remove_cvref_t` on them either. ## Type Traits & Concepts (C++20/23) - This project targets C++20/23. Use variable templates directly for type traits — do NOT use the old pattern of wrapping a class template static member in a variable template. Prefer: ```cpp // Good: directly specialize a variable template template<typename T> inline constexpr bool is_my_type_v = false; template<> inline constexpr bool is_my_type_v<MyType> = true; ``` ```cpp // Bad: unnecessary class template wrapper template<typename T> struct is_my_type : std::false_type {}; template<> struct is_my_type<MyType> : std::true_type {}; template<typename T> inline constexpr bool is_my_type_v = is_my_type<T>::value; ``` - When defining a concept that checks a type trait, do NOT add `std::remove_cvref_t` unless you specifically intend the concept to see through references/cv-qualifiers. If the concept is meant for a bare type, just use `T` directly — the caller is responsible for passing the right type. ```cpp // Good template<typename T> concept MyTrait = is_my_type_v<T>; // Bad: unnecessary remove_cvref_t template<typename T> concept MyTrait = is_my_type_v<std::remove_cvref_t<T>>; ``` ## String Literals - Prefer C++11 raw string literals `R"(...)"` over escaped strings. Avoid `\"`, `\\`, `\n` in string literals when a raw literal is cleaner. ## Style - Prefer `[[maybe_unused]]` over `(void)` for intentionally unused variables or parameters. - Arithmetic counters step with `x += 1` / `x -= 1`, in `for` heads too — never `++`/`--`; split fused forms like `if(++x > n)` into two statements. Iterators and other types without `+=` are exempt. This applies to code you write or touch, not as a repository-wide sweep. ## Modern C++ Usage - Use C++20/23 APIs whenever possible. Do NOT use `<iostream>` facilities (`std::cout`, `std::cin`, `std::cerr`, etc.). Also do NOT use C-style I/O (`printf`, `fprintf`, etc.). - Prefer `std::ranges` / `std::views` APIs over raw loops and traditional `<algorithm>` calls. - Prefer LLVM's efficient data structures (e.g., `llvm::SmallVector`, `llvm::DenseMap`, `llvm::StringMap`, `llvm::StringRef`) over their `std` counterparts when appropriate. ## Parameter Passing Preferences - For string parameters, prefer `llvm::StringRef` > `std::string_view` > `const std::string&`. - For array/span parameters, prefer `llvm::ArrayRef` > `std::span` > `const std::vector&`.
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