| name | cpp-style |
| description | clice C++ coding conventions — redundancy elimination (the rule we care most about), file organization, error/defense policy, template deduction and type-trait rules, naming, logging, modern C++/LLVM API preferences. Read BEFORE writing or modifying any C++ code. |
clice C++ Coding Style
Redundancy Is a Defect
This is the convention we care most about. Redundant code is not a style
nit — it actively misleads: every guard implies the guarded state can
occur, every branch implies it can be taken, every parameter implies a
caller needs it. When that implication is false, the reader wastes time
defending against ghosts.
- Every branch must be reachable. Before adding a guard or fallback,
prove the state can actually occur — construct the input that hits it.
If you can't, don't write it.
- No speculative generality. No parameters, options, hooks, or
abstraction layers for hypothetical future callers. Add them when the
second real caller arrives.
- One way to do each thing. Don't leave an old path alive next to its
replacement "just in case" — migrate all callers and delete it in the
same change.
- Re-read after every change. Edits leave residue: conditions that
became constant, variables read once, branches that now collapse,
else after return, a helper with one remaining caller. Fold them
before you're done — simplification that removes a concept beats one
that merely shortens lines.
- Delete, don't comment out. Git history is the archive.
Files & Organization
- Headers are
.h with #pragma once — never include guards.
- Sources are
.cpp; entry points are .cc (clice.cc,
src/driver/*.cc) — a deliberate distinction, revisit when the project
moves to C++20 modules.
- File names are
snake_case.
- File-local helpers: a single one is
static; a cluster of them goes in
one anonymous namespace.
Data & Types
struct by default, even for types with methods. class only when
there is a real invariant that private access protects.
enum class with an explicit underlying type (e.g. : std::uint8_t);
document each enumerator with /// when its meaning is not obvious.
- Prefer designated initializers (
{.field = value}) for aggregate
construction.
- West const:
const T&, never T const&.
Errors, Exceptions & Defense
- The project builds with
-fno-exceptions -fno-rtti: no
throw/try/catch, no dynamic_cast/typeid. Polymorphic
inspection uses llvm::isa<> / cast<> / dyn_cast<>.
- Fallible synchronous operations return
std::expected<T, E> with E =
std::string or std::error_code; async code uses kota's outcome
types. llvm::Error only where an LLVM API forces it.
assert pins preconditions; impossible branches end in
std::unreachable() — never llvm_unreachable (project convention).
- Invalid external input (broken source code, malformed requests)
degrades gracefully — empty result, input passed through — it never
crashes the server. But graceful degradation is not scattered null
checks: per the redundancy rule, defend only against states that can
occur. The Debug (ASan + assertions) test surface is the safety net.
Error Handling (control flow)
- Prefer
if with init-statements to tightly scope error variables, but avoid them when they compromise code readability or flatten control flow.
- Omit redundant conditions: If the error type provides an
operator bool or evaluates implicitly (e.g., standard error codes, custom error wrappers), omit the redundant condition check.
- Avoid forced
else branches: If scoping the variable inside the if requires you to introduce an else block for the success path (especially when returning early on error), declare the variable in the local scope instead to keep the control flow flat.
if (auto err = foo()) {
}
if (auto err = foo(); err) {
}
if (auto result = foo(); !result.has_value()) {
}
if (auto result = get_data(); !result.has_value()) {
return result.error();
} else {
process(result.value());
}
auto result = get_data();
if (!result.has_value()) {
return result.error();
}
process(result.value());
Concurrency & Async
- Async code is kota coroutines (
kota::task, co_await) — no callback
style. A public interface may stay synchronous and drive a coroutine
internally when the caller has no event loop (see Toolchain).
Logging
- Log through the
LOG_TRACE / LOG_DEBUG / LOG_INFO / LOG_WARN /
LOG_ERR macros (std::format syntax, source location captured
automatically); logging::critical logs and aborts. Never call spdlog
directly, never print diagnostics to stdout/stderr.
Naming Conventions
- Variables, member fields, function names:
snake_case. Class member fields do NOT use any special suffix/prefix (no trailing _, no m_ prefix).
- Class names, template parameter names, enum names:
PascalCase. Exception: some class names also use snake_case — follow the existing style in the project.
- Enum values:
PascalCase.
- Doc comments on declarations use
///; the bar for when to write a
comment at all is in CLAUDE.md.
Template & Type Traits
- Do NOT blindly add
std::remove_cvref_t on every template parameter. Understand C++ template argument deduction rules:
template<typename T> void f(T x) — T is always deduced as a non-reference, non-cv-qualified type. No need for remove_cvref_t.
template<typename T> void f(T& x) — T is deduced as the referred-to type (possibly cv-qualified, but never a reference). No need for remove_cvref_t to strip references.
template<typename T> void f(const T& x) — T is deduced as a non-const, non-reference type. No need for remove_cvref_t.
template<typename T> void f(T&& x) — forwarding reference: T CAN be deduced as an lvalue reference (e.g., int&). This is the ONLY case where std::remove_cvref_t<T> is needed to get the bare type.
- Class template parameters and return types are also never deduced as references; don't add
remove_cvref_t on them either.
Type Traits & Concepts (C++20/23)
-
This project targets C++20/23. Use variable templates directly for type traits — do NOT use the old pattern of wrapping a class template static member in a variable template. Prefer:
template<typename T>
inline constexpr bool is_my_type_v = false;
template<>
inline constexpr bool is_my_type_v<MyType> = true;
template<typename T>
struct is_my_type : std::false_type {};
template<>
struct is_my_type<MyType> : std::true_type {};
template<typename T>
inline constexpr bool is_my_type_v = is_my_type<T>::value;
-
When defining a concept that checks a type trait, do NOT add std::remove_cvref_t unless you specifically intend the concept to see through references/cv-qualifiers. If the concept is meant for a bare type, just use T directly — the caller is responsible for passing the right type.
template<typename T>
concept MyTrait = is_my_type_v<T>;
template<typename T>
concept MyTrait = is_my_type_v<std::remove_cvref_t<T>>;
String Literals
- Prefer C++11 raw string literals
R"(...)" over escaped strings. Avoid \", \\, \n in string literals when a raw literal is cleaner.
Style
- Prefer
[[maybe_unused]] over (void) for intentionally unused variables or parameters.
Modern C++ Usage
- Use C++20/23 APIs whenever possible. Do NOT use
<iostream> facilities (std::cout, std::cin, std::cerr, etc.). Also do NOT use C-style I/O (printf, fprintf, etc.).
- Prefer
std::ranges / std::views APIs over raw loops and traditional <algorithm> calls.
- Prefer LLVM's efficient data structures (e.g.,
llvm::SmallVector, llvm::DenseMap, llvm::StringMap, llvm::StringRef) over their std counterparts when appropriate.
Parameter Passing Preferences
- For string parameters, prefer
llvm::StringRef > std::string_view > const std::string&.
- For array/span parameters, prefer
llvm::ArrayRef > std::span > const std::vector&.