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dzhng/civsim

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skills recopiladas
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Mostrando 22 de 22 skills recopiladas.

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Review changed code for naming, stale references, unnecessary complexity, and comment quality. Use after completing implementation work, before committing, or when the user asks to review or audit code. Enforces at review time the authoring rules of…

Idioma del texto original: inglés

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ocupación
sin clasificar
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How to write and iterate on tests in this repo — one test at a time (tracer bullets), fast cargo first, scale 1v1 before armies, control variables, measure mechanisms not noise. Use when adding sim behavior, fixing a red or brittle test, reviewing a test…

Idioma del texto original: inglés

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sin clasificar
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Compare screenshots against the intended design, distinguishing approved references from historical baselines. Use for iterative implementation matching, before/after visual review, objective image telemetry, or checking a lone capture for flat, empty, or…

Idioma del texto original: inglés

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ocupación
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Use the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.

Idioma del texto original: inglés

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Implement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.

Idioma del texto original: inglés

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sin clasificar
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Break large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot…

Idioma del texto original: inglés

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sin clasificar
descripción

Use when writing or reviewing geometry, simulation, collision, navigation, culling, procedural generation, transforms, or other performance-sensitive algorithms with the npm `math` package, or when the user invokes /math. Not for routine arithmetic or…

Idioma del texto original: inglés

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ocupación
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When a spec under specs/<feature>/ is done shipping (a write-spec build, or any planned task that produced a spec), archive it to specs/done/ and rewrite it from a build-plan into a durable rationale — the why, the principles, the invariants — pointing back…

Idioma del texto original: inglés

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sin clasificar
descripción

Take, inspect, and maintain deterministic screenshot baselines for visual changes through the shared snapCheck primitive. Use when verifying UI, campaign, battle, model, animation, or rendering changes; adding or re-blessing snapshots; comparing before/after…

Idioma del texto original: inglés

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sin clasificar
descripción

Render one committed in-game-pitch contact sheet per model class or prop family — the static model-review gate, pixel-regression gated. Use when adding or changing a model, when a roster/model family grows, or when checking that models read at the…

Idioma del texto original: inglés

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sin clasificar
descripción

Hunt campaign-map screenshots for visual bugs with fresh-eyes vision subagents — misplaced cities (markers/labels floating on water), sea-name labels sitting on land, missing or dead-end roads, jagged faction-color coastlines, detached or colliding labels.…

Idioma del texto original: inglés

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sin clasificar
descripción

The visual north star for civsim's battle and campaign rendering: a Bronze-Age Aegean / Total War Saga look. Use when adding or changing terrain, sky, lighting, water, models, labels, icons, faction fills, colors, HUD/UI panels, cards, or bars, or any visual…

Idioma del texto original: inglés

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How to change the SIM PHYSICS (how soldiers move, collide, press, hold a line, rout) — the first-principles workflow and the kind of tests that pin it. Distinct from balancing units. Use when David says a behavior looks wrong ("heavy v heavy isn't clean",…

Idioma del texto original: inglés

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How to change the CAMPAIGN strategic layer in crates/campaign — army movement on the road graph, economy, encounters/battle handoff, the commander AI, diplomacy, orders, and the wasm/frontend campaign loop. Use when adding or changing campaign behavior…

Idioma del texto original: inglés

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Review a model's MOTION as a looping, review-only GIF — pose one asset through its cycle with no sim and eyeball the rhythm. Covers the unit animation cycles (walk/run/attack/hit/die per class) today, and is the home for any future single-asset motion…

Idioma del texto original: inglés

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A vibe is one battle matchup filmed as a time series and watched frame by frame — the realism verdict for sim work. Use when authoring or running a vibe scenario, reading a vibe's frames, shipping or refreshing its GIF, or re-blessing vibe baselines after a…

Idioma del texto original: inglés

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sin clasificar
descripción

Given a price and a plain-language unit description (melee/ranged, shields, light/heavy, mounted, pole-arm, etc.), fill in the full stat block to fit the game's balance and write the matchup tests that pin it. Use when adding or re-pricing a unit class, or…

Idioma del texto original: inglés

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After a change that moved tests, produce a CHANGE LEDGER for David — every test whose behavior moved, each with {test, previous behavior, new behavior, why}, so he can see what the system now does differently and interrogate any line. Use when wrapping up a…

Idioma del texto original: inglés

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sin clasificar
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Diagnose hard bugs, regressions, and "feels off" behavior. Build a tight red loop before theorizing, hypothesise, instrument the trajectory, fix behind a regression test. For sim work, the judge is realism not a green test — classify regression-vs-fragility…

Idioma del texto original: inglés

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descripción

How to write a verification scene — an addressable, individually-runnable case that boots one world (real map or test map) and asserts one or more visual snapshots and/or behavioral checks. Use when adding or restructuring browser verification for the battle…

Idioma del texto original: inglés

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sin clasificar
descripción

Audit or rewrite AGENTS.md so it holds only lasting principles. Run it only when the user asks for it by name; never invoke it on your own.

Idioma del texto original: inglés

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ocupación
sin clasificar
descripción

Use the local Codex CLI as an independent second agent. Two branches — (1) proactively run `codex review` for a second opinion after completing a substantive change, before presenting it as done or committing; (2) delegate a well-defined implementation task…

Idioma del texto original: inglés

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Mostrando 22 de 22 skills recopiladas.

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