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dzhng

Vista por repositorio de 51 skills recopiladas en 5 repositorios de GitHub.

skills recopiladas
51
repositorios
5
actualizado
5 oct 2026
explorador de repositorios

Repositorios y skills representativas

handoff-spec
sin clasificar

Hand a spec that is mid-implementation to another machine or another agent.

2 oct 2026
explore-unknowns
sin clasificar

Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's…

2 oct 2026
audit-performance
sin clasificar

Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the…

2 oct 2026
compare-screenshots
sin clasificar

Compare screenshots against the intended design, distinguishing approved references from historical baselines. Use for iterative implementation matching, before/after visual review, objective image telemetry, or checking a lone capture for flat, empty, or…

2 oct 2026
design-with-images
sin clasificar

Explore UI and visual design with image generation, then iterate the real implementation against the user-selected concept. Use when brainstorming visual directions, offering mockup variants, or implementing an approved generated design; do not stop at the…

2 oct 2026
screenshot-critique
sin clasificar

Use the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.

2 oct 2026
write-skills
sin clasificar

Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.

2 oct 2026
write-tests
sin clasificar

Write tests that pin real behavior instead of implementation details, config values, or lucky samples. Use when adding tests for new behavior, writing a regression test, fixing a brittle or flaky test, reviewing a test diff, or when a test breaks after a…

2 oct 2026
Mostrando 8 de 29 skills recopiladas.
write-tests
sin clasificar

Write tests that pin real behavior instead of implementation details, config values, or lucky samples. Use when adding tests for new behavior, writing a regression test, fixing a brittle or flaky test, reviewing a test diff, or when a test breaks after a…

17 sept 2026
audit-performance
sin clasificar

Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the…

6 sept 2026
compare-screenshots
sin clasificar

Compare screenshots to judge which image is less wrong, not to match a baseline. Use when a UI, game, document, render, chart, or generated asset needs objective visual telemetry, side-by-side inspection, crop/zoom review, or a fresh second opinion before…

6 sept 2026
explore-unknowns
sin clasificar

Guide the user through a quadrant walk that maps the unknowns of a task — open by listing the known knowns, then work through known unknowns, unknown knowns, and unknown unknowns one stage at a time, ending with a complete four-quadrant map in the user's…

6 sept 2026
implement-spec
sin clasificar

Implement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.

6 sept 2026
refactor-clean
sin clasificar

Refactor cleanly instead of layering sediment. Use when a change reveals duplicated concepts, local adapters, obsolete owners, compatibility wrappers, parallel abstractions, an over-large module that has accreted many responsibilities, or "just tack this on"…

6 sept 2026
renderer
sin clasificar

Build, debug, or review WebGPU renderer work — three.js/TSL scene layers, node materials, or raw WGSL passes and compute. Use when changing GPU resource layouts, render or compute passes, node materials, bind groups, buffers, shaders, frame orchestration,…

6 sept 2026
screenshot-critique
sin clasificar

Use the unprimed sub agent as a second set of eyes before accepting visual work — MANDATORY before declaring any user-reported visual bug fixed or claiming a visual change verified; primed eyes pass defects fresh eyes catch.

6 sept 2026
Mostrando 8 de 10 skills recopiladas.
codex
sin clasificar

Use the local Codex CLI as an independent second agent. Two branches — (1) proactively run `codex review` for a second opinion after completing a substantive change, before presenting it as done or committing; (2) delegate a well-defined implementation task…

5 oct 2026
write-skills
sin clasificar

Create or revise agent skills. Use when adding a new skill file, renaming a skill, simplifying an existing skill, improving trigger descriptions, or deciding what belongs in a skill versus references, scripts, assets, or ordinary docs.

4 oct 2026
implement-spec-with-goal
sin clasificar

Implement a spec using the harness's goal feature.

4 oct 2026
retro
sin clasificar

Conduct a retrospective on a coding session.

4 oct 2026
renderer
sin clasificar

Architecture rules for GPU rendering with TypeGPU/WebGPU — games, data visualisation, canvases, any app that draws with the GPU. Use when adding or changing passes, shaders, buffers, textures, pipelines, frame orchestration, GPU resource lifetimes, or checks…

1 oct 2026
implement-spec
sin clasificar

Implement an existing spec through committed passes. Use for long or multi-pass specs that need maintenance checkpoints to periodically clean code, handoffs, priorities, and plan bloat before drift accumulates.

26 sept 2026
write-spec
sin clasificar

Break large features into independently verifiable, human-reviewable slices under a feature directory in specs/. Use for risky or multi-step feature work that needs upfront questioning, API seams, browser-playable checkpoints, HTML visualizations, screenshot…

26 sept 2026
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David
David
@dzhng
DebateCoordinar tareas entre agentes
Resumen de la publicación · inglés

David clarifies that his process refers to the software-factory workflow in dzhng/skills. The repository combines exploration, specification, implementation and review Skills, with a focus on independently verifiable parts. This post links the collection as a whole.