| name | blindness-deafness |
| description | In D&D, Blindness/Deafness selectively removes one sense — the target can still act but loses critical awareness. The real-world version is selective channel muting: blocking a process from seeing certain inputs (input filtering, API response redaction), deafening it to specific signals (suppressing webhooks, ignoring certain event streams), or cutting telemetry so a system operates without awareness of a specific data source. Unlike containment (forcecage) which restricts everything, Blindness/Deafness surgically removes one information channel while leaving the rest intact. |
| version | 1.0.0 |
| author | Wizards of the Ghosts |
| license | CC0-1.0 |
| compatibility | Hermes Agent skills system |
| metadata | {"hermes":{"tags":["spell","shipping-now","literal","containment-and-intervention","containment","intervention","disruption","safety"]}} |
Blindness/Deafness
Cut a system's eyes or ears — let it run, but blind to specific inputs or deaf to specific signals.
What This Skill Does
In D&D, Blindness/Deafness selectively removes one sense — the target can still act but loses critical awareness. The real-world version is selective channel muting: blocking a process from seeing certain inputs (input filtering, API response redaction), deafening it to specific signals (suppressing webhooks, ignoring certain event streams), or cutting telemetry so a system operates without awareness of a specific data source. Unlike containment (forcecage) which restricts everything, Blindness/Deafness surgically removes one information channel while leaving the rest intact.
In this grimoire, Blindness/Deafness is treated as a literal spell with a shipping-now delivery profile.
Canonical reference input: Blindness/Deafness (spell).
When To Use
- A process should keep running, but one input, signal, or telemetry source needs to be removed from its awareness.
- You need to suppress a specific webhook, event stream, API field, or sensor channel without containing the whole system.
- You want to test or control behavior under selective sensory loss rather than full isolation.
Prerequisites
- No extra runtime dependencies beyond Hermes Agent and the normal toolset for this session.
Procedure
- Restate the target, the success condition, and any no-touch boundaries before taking action.
- Identify the exact channel to mute and the decisions the system currently makes from it.
- Verify the channel is not safety-critical or load-bearing for core correctness.
- Choose the muting mechanism: input filtering, response redaction, event suppression, or telemetry cutoff.
- Define restoration triggers, operators, and monitoring so everyone knows the system is partially blind or deaf.
- Return the channel-muting plan with expected behavioral changes and rollback steps.
- Stop for explicit confirmation before taking a live action that changes access, triggers an alert, or touches a real system boundary.
- Package the result as the deliverables below, with confidence, assumptions, and unresolved risk called out explicitly.
Deliverables
- A selective channel-muting plan naming exactly what input, signal, or telemetry was removed.
- A dependency note explaining what decisions will proceed without that awareness channel.
- Restoration triggers, rollback steps, and operator-facing documentation.
Pitfalls / Guardrails
- Treat the live action surface as real operational work, not decorative lore.
- Muting a channel the system needs for safety decisions is dangerous. Verify the blinded input is not load-bearing before cutting it.