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blindness-deafness

In D&D, Blindness/Deafness selectively removes one sense — the target can still act but loses critical awareness. The real-world version is selective channel muting: blocking a process from seeing certain inputs (input filtering, API response redaction), deafening it to specific signals (suppressing webhooks, ignoring certain event streams), or cutting telemetry so a system operates without awareness of a specific data source. Unlike containment (forcecage) which restricts everything, Blindness/Deafness surgically removes one information channel while leaving the rest intact.

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Source facts

Repository
Hmbown/Wizards-of-the-Ghosts
Last source activity
March 10, 2026 at 21:57
Detected SKILL.md language
English
Stars
108
Forks
10

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