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build-vehicle

How to BUILD A VEHICLE (rover, hauler, wheeled anything) for LunCoSim out of the mobility component library — assembly root, wheels, tires, suspensions, chassis, lights, variant axes, drive laws, and live parameter tuning. USE THIS SKILL when the user asks to "make/build a rover", "add a vehicle", "give it different wheels/tires", "swap the drivetrain", "tune wheel physics", "make the drivetrain a Modelica model", or asks why a wheel refuses to spawn. For a single reusable part use author-usd-component; for scene assembly use build-usd-scene; for GNC use authoring-vessel-controllers. Project-specific and non-obvious: wheel params are STRICT (a missing attr refuses the wheel and names everything missing), defaults live in components/mobility/wheel.usda (never in Rust), the raycast/physical split is decided per wheel by an authored PhysicsRevoluteJoint, and live edits flow ApplyUsdOp → in-place wheel resync (never a respawn).

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Datos de origen

Repositorio
LunCoSim/lunco-sim
Última actividad en el origen
29 de agosto de 2026 a las 17:14
Idioma detectado de SKILL.md
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104
Forks
21

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