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fluke-motion

Full-spectrum UI motion design skill for designers and developers — from basic micro-interactions to award-tier (Awwwards/FWA) signature animation, on web AND mobile (React Native Reanimated, Flutter). Covers parallax, scroll-driven, scrollytelling, spring physics, shared-element transitions, SVG/shader effects, WebGL heroes and fluid simulation, custom cursors, kinetic typography, velocity skew, sticky stacking cards, marquees, physics playgrounds, 3D tilt cards, gesture-driven motion — plus how award sites COMBINE techniques into one coherent motion system (one clock, one lerp, motion tokens). When working inside a project, it first scans the codebase (stack, components, existing motion tokens and animation libraries) so every implementation matches the project's conventions. Three modes — write dev-ready motion specs (easing, duration, trigger), generate runnable animation prototypes (CSS, Framer Motion, GSAP, Lenis, Three.js, Reanimated, Flutter, or whatever fits the project), and critique existing motion

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Datos de origen

Repositorio
luthfierlmbang/Fluke-Motion
Última actividad en el origen
12 de julio de 2026 a las 11:46
Idioma detectado de SKILL.md
inglés
Estrellas
6
Forks
1

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