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scenario-labs
Perfil de creador de GitHub

scenario-labs

Vista por repositorio de 179 skills recopiladas en 3 repositorios de GitHub.

skills recopiladas
179
repositorios
3
actualizado
5 nov 2026
mapa de repositorios

Dónde viven las skills

Repositorios principales por número de skills recopiladas, con su participación en este catálogo del creador y su variedad ocupacional.

explorador de repositorios

Repositorios y skills representativas

skills-pr-handle
sin clasificar

Use when explicitly asked to handle a pull request in the Scenario skills repository, including review comments, script tests and dependency pins, and skill validation.

5 nov 2026
skills-validate
sin clasificar

Use when explicitly asked to run a live or plan-only application test for a published Scenario skill.

4 nov 2026
scenario-blender-blockout
sin clasificar

Use when a text brief or a reference image must become a Blender blockout whose playblast guides a render-to-real video pass (a video model that takes a reference clip, such as Seedance, or the Render Video lane of the Scenario Blender Plugin): graybox or…

3 nov 2026
scenario
sin clasificar

Use when connecting an AI agent to Scenario (scenario.com) through MCP, or when a task involves generating images, video, 3D, audio, sprites, textures, or game assets. Also when picking a Scenario model, running a LoRA, refining a generation prompt, uploading…

30 oct 2026
scenario-blender-animation
sin clasificar

Use when animating characters or objects in Blender through Python, a bouncing ball, walk or run cycle, jump, acting shot, lip sync, eye darts or facial animation, blocking in stepped keys, splining, polish, timing and spacing, arcs, overlap, squash and…

29 oct 2026
scenario-blender-expert
sin clasificar

Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering,…

29 oct 2026
scenario-blender-export
sin clasificar

Use when exporting a model, character or animation from Blender to a game engine, the web or a 3D printer: FBX, glTF/GLB, USD/USDZ or STL for Unity, Unreal Engine, Godot, Roblox, three.js or Apple AR Quick Look. Also when an export arrives at the wrong scale…

29 oct 2026
scenario-blender-geometry-nodes
sin clasificar

Use when building or debugging Geometry Nodes, headless or live: procedural modeling, scattering objects on a surface, arrays along a curve, repeat or for-each loops, simulation zones, 5.2 physics (cloth, colliders, forces, effectors), closures, bundles,…

29 oct 2026
Mostrando 8 de 173 skills recopiladas.
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