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scenario-labs
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scenario-labs

Repository-Ansicht von 129 gesammelten Skills in 2 GitHub-Repositories.

gesammelte Skills
129
Repositories
2
aktualisiert
28. Sept. 2026
Repository-Explorer

Repositories und repräsentative Skills

scenario-maya-animation
nicht klassifiziert

Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye darts and blinks, stepped blocking, splining, polish, Graph Editor tangents,…

28. Sept. 2026
scenario-maya-deformation
nicht klassifiziert

Use when skinning a character in Maya ("bind skin", "fix the weights", weight painting, Skin Tools or ngSkinTools layers), when deformation looks wrong (pinching, candy-wrapper wrist, collapsing elbow or shoulder, volume loss, clothes poking through), when…

28. Sept. 2026
scenario-maya-expert
nicht klassifiziert

Use when doing any Autodesk Maya task through Python or a bridge, headless or live: maya.cmds or OpenMaya 2.0 scripts, mayapy or maya.standalone batch jobs, a commandPort or MCP connection into a running Maya, "Maya 2027", validating or exporting scenes, or a…

28. Sept. 2026
scenario-maya-groom
nicht klassifiziert

Use when grooming hair or fur in Maya with XGen (Interactive Groom splines or legacy descriptions): scalp hair, eyebrows, eyelashes, fur, guides, clumps, noise, parting, density maps, a fill layer, aiStandardHair shading, noisy or flickering hair renders,…

28. Sept. 2026
scenario-maya-pipeline-scripting
nicht klassifiziert

Use when writing or fixing Maya pipeline code in Python: mayapy batch jobs over many scenes, validating and auto-fixing scenes, FBX export for Unreal or Unity (static, skeletal, animation clips, Game Exporter), Alembic or GPU caches, USD export, stages and…

28. Sept. 2026
scenario-maya-retopology-uv
nicht klassifiziert

Use when turning a dense sculpt, scan, ZBrush export or AI-generated mesh into animation-ready or game-ready topology in Maya without a mouse ("clean up this AI mesh", "retopo this character", Quad Draw, Retopologize), testing it deforms before rigging (bad…

28. Sept. 2026
scenario-zbrush-automation
nicht klassifiziert

Use when automating ZBrush 2026: batch processing a folder of OBJ or ZTL files, a ZBrush Python script or ZScript, recording a macro to learn a palette path, the ZBrush -script command line, scripting UV Master, Decimation Master or Multi Map Exporter,…

28. Sept. 2026
scenario-zbrush-retopology-export
nicht klassifiziert

Use when a ZBrush sculpt, scan or AI-generated mesh must become production topology and files (ZRemesher and guides, the 2026 Retopo brush, reprojecting detail with Project All, rebuilding subdivision levels, UV Master or native unwrap, normal and…

28. Sept. 2026
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