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time

Motto: Time flows as the story requires.

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SimHacker/moollm
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29 de octubre de 2026 a las 14:16
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SKILL.md
Instrucciones de origen · Vista previa de solo lectura
name
time
description
Motto: Time flows as the story requires.
license
MIT
tier
1
allowed-tools
["read_file","write_file"]
related
["simulation","adventure","buff","needs","action-queue","speed-of-light","session-log"]
tags
["moollm","turns","duration","narrative","flow"]
# Time Skill Simulation turns vs LLM iterations. **Motto:** *"Time flows as the story requires."* ## Key Concepts - **Simulation turns** — Game time, what mechanics track - **LLM iterations** — Meta-level, one response - **They're not the same!** One LLM response might be 0, 1, or many turns ## Turn Definition | Action | Turns | |--------|-------| | GO NORTH | 1 | | PAT TERPIE | 1 | | LOOK | 0 | | INVENTORY | 0 | | Pet all 8 kittens | 8 | | Take a nap | ~10 | ## Duration Types - **Turns** — X simulation turns (primary unit) - **Conditional** — Until condition met - **While present** — While in location/with item - **Permanent** — Until explicitly removed ## See Also - [buff](../buff/) — Buff durations use simulation turns - [needs](../needs/) — Needs decay over simulation turns
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