First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity and harness.
Idioma del texto original: inglés
Copia este prompt en el asistente de IA que estés usando.
Follow https://skillsmp.com/skill-install/prompt.md to install Agent Skills from https://github.com/striderZA/OpenCodeGameStudios.Cargando el README del repositorio…
Mostrando 40 de 85 skills recopiladas.
First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity and harness.
Idioma del texto original: inglés
Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next…
Idioma del texto original: inglés
Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release…
Idioma del texto original: inglés
Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.
Idioma del texto original: inglés
Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.
Idioma del texto original: inglés
First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No assumptions.
Idioma del texto original: inglés
Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.
Idioma del texto original: inglés
Playtest the game open in the Godot editor with Autopilot's MCP server: explore for bugs, test a level, verify a claim, or reach a goal in play. Files the result to production/qa/playtests/. Use when asked for an automated playtest or to check gameplay with…
Idioma del texto original: inglés
Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency…
Idioma del texto original: inglés
Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do
Idioma del texto original: inglés
Automatically analyze project state, detect stage, identify gaps, and recommend next steps based on existing artifacts. Use when user asks 'where are we in development', 'what stage are we in', 'full project audit'.
Idioma del texto original: inglés
Holistic cross-GDD consistency and game design review. Reads all system GDDs simultaneously and checks for contradictions between them, stale references, ownership conflicts, formula incompatibilities, and game design theory violations (dominant strategies,…
Idioma del texto original: inglés
Analyze a feature or sprint for scope creep by comparing current scope against the original plan. Flags additions, quantifies bloat, and recommends cuts. Use when user says 'any scope creep', 'scope review', 'are we staying in scope'.
Idioma del texto original: inglés
Auto-generates a changelog from git commits, sprint data, and design documents. Produces both internal and player-facing versions.
Idioma del texto original: inglés
Generate player-facing patch notes from git history, sprint data, and internal changelogs. Translates developer language into clear, engaging player communication.
Idioma del texto original: inglés
Fast sprint status check. Reads the current sprint plan, scans story files for status, and produces a concise progress snapshot with burndown assessment and emerging risks. Run at any time during a sprint for quick situational awareness. Use when user asks…
Idioma del texto original: inglés
Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.
Idioma del texto original: inglés
Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user…
Idioma del texto original: inglés
Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.
Idioma del texto original: inglés
Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.
Idioma del texto original: inglés
Estimates task effort by analyzing complexity, dependencies, historical velocity, and risk factors. Produces a structured estimate with confidence levels.
Idioma del texto original: inglés
Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.
Idioma del texto original: inglés
Structured performance profiling workflow. Identifies bottlenecks, measures against budgets, and generates optimization recommendations with priority rankings.
Idioma del texto original: inglés
Complete launch readiness validation covering every department: code, content, store, marketing, community, infrastructure, legal, and go/no-go sign-offs.
Idioma del texto original: inglés
Generates a comprehensive pre-release validation checklist covering build verification, certification requirements, store metadata, and launch readiness.
Idioma del texto original: inglés
Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.
Idioma del texto original: inglés
After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately…
Idioma del texto original: inglés
When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.
Idioma del texto original: inglés
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /concept-brainstorm is approved and before /map-systems or any GDD authoring begins.
Idioma del texto original: inglés
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production…
Idioma del texto original: inglés
Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.
Idioma del texto original: inglés
Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.
Idioma del texto original: inglés
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
Idioma del texto original: inglés
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written.…
Idioma del texto original: inglés
Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.
Idioma del texto original: inglés
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
Idioma del texto original: inglés
Generates a structured playtest report template or analyzes existing playtest notes into a structured format. Use this to standardize playtest feedback collection and analysis.
Idioma del texto original: inglés
Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.
Idioma del texto original: inglés
Full localization pipeline: scan for hardcoded strings, extract and manage string tables, validate translations, generate translator briefings, run cultural/sensitivity review, manage VO localization, test RTL/platform requirements, enforce string freeze, and…
Idioma del texto original: inglés
Fast-lane prototype skill for the hybrid workflow. Builds a playable prototype in 2-3 days with minimal process overhead. Designed for discovery phase.
Idioma del texto original: inglés
Archivo de origen del README: README.md
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