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striderZA
Perfil de creador de GitHub

striderZA

Vista por repositorio de 123 skills recopiladas en 3 repositorios de GitHub.

skills recopiladas
123
repositorios
3
actualizado
4 nov 2026
explorador de repositorios

Repositorios y skills representativas

init-template
sin clasificar

First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity and harness.

4 nov 2026
gate-check
sin clasificar

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next…

4 nov 2026
soak-test
sin clasificar

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release…

4 nov 2026
setup-engine
sin clasificar

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

4 nov 2026
setup-engine
sin clasificar

Configure the project's game engine and version. Pins the engine in AGENTS.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

4 nov 2026
start
sin clasificar

First-time onboarding — asks where you are, then guides you to the right workflow or to pre-workflow exploration. No assumptions.

4 nov 2026
automated-smoke-test
sin clasificar

Run an automated smoke test using the godot-mcp server. Launches the project, captures debug output, and checks for errors or crashes.

4 nov 2026
autopilot-playtest
sin clasificar

Playtest the game open in the Godot editor with Autopilot's MCP server: explore for bugs, test a level, verify a claim, or reach a goal in play. Files the result to production/qa/playtests/. Use when asked for an automated playtest or to check gameplay with…

4 nov 2026
Mostrando 8 de 85 skills recopiladas.
adopt
Desarrolladores de software

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template…

3 may 2026
architecture-decision
Desarrolladores de software

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

3 may 2026
architecture-review
Desarrolladores de software

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency…

3 may 2026
art-bible
Directores de arte

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

3 may 2026
asset-spec
Desarrolladores de software

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production…

3 may 2026
brainstorm
Desarrolladores de software

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

3 may 2026
code-review
Analistas de garantía de calidad de software y probadores

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

3 may 2026
create-architecture
Desarrolladores de software

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written.…

3 may 2026
Mostrando 8 de 37 skills recopiladas.
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