Skip to main content
Ejecuta cualquier Skill en Manus
con un clic

gameplay-design-sync

Estrellas357
Forks44
Actualizado27 de junio de 2026 a las 13:54

Assess whether completed CubeGame gameplay changes should be reconciled into Doc/GameplayIntent design documents. Use implicitly only after C/C++ source or header file changes under CubeEngine/Application/CubeGame, such as .c, .cc, .cpp, .cxx, .h, .hh, .hpp, .hxx, .inl, or .ipp, and only when the change may alter gameplay design intent, concrete design mechanisms, concepts, object relationships, aliases, or Concept Code Anchors. Ignore doc-only, build-only, asset-only, config-only, generated, formatting, and other non-code-file changes unless the user explicitly asks to evaluate gameplay design docs. First filter out pure engine/non-gameplay changes, then list candidate concept changes and ask the user before editing design docs. Do not use for pure engine changes, pure rendering/backend changes, ordinary bug fixes, helper/config/data-only additions, or implementation-only refactors that do not change gameplay concepts.

Instalación

Instalar con Codex o Claude Copia este prompt, pégalo en Codex, Claude u otro asistente, y deja que revise la página de la skill y la instale por ti.

Explorador de archivos
2 archivos
SKILL.md
readonly