Skip to main content

build-sdf-liquid-glass

Build lightweight SDF and canvas displacement glass surfaces with Vaso for React interfaces. Use when the user explicitly asks for WeFlow D, SDF glass, Canvas Map, Vaso, a no-WebGL liquid-glass fallback, or many compact refractive cards. Do not select this by default when the WebGL liquid-glass skill is available.

Ir a la instalación

Datos de origen

Repositorio
woodfishhhh/glass-material-skills
Última actividad en el origen
4 de agosto de 2026 a las 06:45
Idioma detectado de SKILL.md
inglés
Estrellas
1
Forks
0

Opciones de instalación

De forma predeterminada está seleccionado el prompt que primero revisa el origen. Puedes cambiar a un comando directo o descargar una copia local.

Revisa los archivos de origen

Lee SKILL.md y los archivos complementarios que muestra SkillsMP antes de decidir si quieres instalarlo.

Explorador de archivos
5 archivos

Mostrando SKILL.md

SKILL.md
Instrucciones de origen · Vista previa de solo lectura
name
build-sdf-liquid-glass
description
Build lightweight SDF and canvas displacement glass surfaces with Vaso for React interfaces. Use when the user explicitly asks for WeFlow D, SDF glass, Canvas Map, Vaso, a no-WebGL liquid-glass fallback, or many compact refractive cards. Do not select this by default when the WebGL liquid-glass skill is available.
# Build SDF Liquid Glass Create a bounded displacement lens with a sharp, accessible content layer. ## Workflow 1. Inspect the existing component framework, card dimensions, background, and browser targets. 2. Install `vaso` with the repository's package manager. 3. Adapt `assets/react/SDFLiquidGlass.tsx` and `sdf-liquid-glass.css` for React projects. Preserve the same layer separation elsewhere. 4. Render Vaso as an absolute background layer and place text and controls in a sibling overlay. Do not let the displacement filter process readable content. 5. Measure the host with `ResizeObserver` instead of hard-coding responsive width. 6. Keep a translucent CSS background under the effect so unsupported browsers still show a usable card. 7. Verify light, dark, and detailed backgrounds. Drag or resize the surface and check that the map follows its bounds. ## Default Tuning Start with: - `radius: 16` - `depth: 0.58` - `blur: 0.4` - `dispersion: 0.32` - Stable notification height: `86px` Read `references/tuning.md` before increasing depth or dispersion. ## Quality Gates - Keep foreground content crisp and outside the filtered layer. - Reject doubled text, rainbow fringes across glyphs, stale canvas dimensions, and clipped rounded corners. - Keep `depth` subtle for operational UI; use stronger distortion only for decorative surfaces. - Test resize behavior, Chromium desktop, and a mobile viewport. - Check the console and preserve readable CSS fallback colors. ## Default Preference If the user asks only for an optimized glass material without naming D/SDF/Vaso, use `$build-webgl-liquid-glass` instead.
Ver en GitHub