| name | build-sdf-liquid-glass |
| description | Build lightweight SDF and canvas displacement glass surfaces with Vaso for React interfaces. Use when the user explicitly asks for WeFlow D, SDF glass, Canvas Map, Vaso, a no-WebGL liquid-glass fallback, or many compact refractive cards. Do not select this by default when the WebGL liquid-glass skill is available. |
Build SDF Liquid Glass
Create a bounded displacement lens with a sharp, accessible content layer.
Workflow
- Inspect the existing component framework, card dimensions, background, and browser targets.
- Install
vaso with the repository's package manager.
- Adapt
assets/react/SDFLiquidGlass.tsx and sdf-liquid-glass.css for React projects. Preserve the same layer separation elsewhere.
- Render Vaso as an absolute background layer and place text and controls in a sibling overlay. Do not let the displacement filter process readable content.
- Measure the host with
ResizeObserver instead of hard-coding responsive width.
- Keep a translucent CSS background under the effect so unsupported browsers still show a usable card.
- Verify light, dark, and detailed backgrounds. Drag or resize the surface and check that the map follows its bounds.
Default Tuning
Start with:
radius: 16
depth: 0.58
blur: 0.4
dispersion: 0.32
- Stable notification height:
86px
Read references/tuning.md before increasing depth or dispersion.
Quality Gates
- Keep foreground content crisp and outside the filtered layer.
- Reject doubled text, rainbow fringes across glyphs, stale canvas dimensions, and clipped rounded corners.
- Keep
depth subtle for operational UI; use stronger distortion only for decorative surfaces.
- Test resize behavior, Chromium desktop, and a mobile viewport.
- Check the console and preserve readable CSS fallback colors.
Default Preference
If the user asks only for an optimized glass material without naming D/SDF/Vaso, use $build-webgl-liquid-glass instead.