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alnitak
Profil créateur GitHub

alnitak

Vue par dépôt de 38 skills collectés dans 3 dépôts GitHub.

skills collectés
38
dépôts
3
mis à jour
3 sept. 2026
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Principaux dépôts par nombre de skills collectés, avec leur part dans ce catalogue créateur et leur couverture métier.

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Dépôts et skills représentatifs

flutter-scene-idioms
non classé

Write correct flutter_scene code. Use this whenever building 3D with the flutter_scene Dart/Flutter engine (rendering a scene, geometry, materials, lighting, loading a .glb model, animation, custom shaders). It corrects the wrong assumptions models carry from…

3 sept. 2026
flutter-scene-performance
non classé

Make a flutter_scene app hit frame budget. Use whenever a scene janks, stutters, or drops frames, or when the ask is to make it faster or run on mobile or web, because code-driven scenes are reliably slow and the fix depends on which thread is over budget,…

3 sept. 2026
flutter-soloud-3d-audio
non classé

Teaches positional (3D) audio in flutter_soloud — play3d/play3dClocked/play3dScheduled, listener position/orientation/velocity, per-source attenuation and Doppler, and the per-frame update pattern. Use when the user asks for spatial audio, positional sound…

3 sept. 2026
flutter-soloud-filters
non classé

Teaches correct use of flutter_soloud's 12 DSP filters (echo, freeverb, biquad, bassboost, flanger, waveShaper, lofi, robotize, pitchShift, limiter, compressor, parametricEq) at global, per-sound, and per-bus scope, including activation ordering, FilterParam…

3 sept. 2026
flutter-soloud-idioms
non classé

Core mental model for the flutter_soloud audio plugin — the SoLoud.instance singleton lifecycle (init/deinit), the AudioSource vs SoundHandle distinction, synchronous play semantics, and cross-platform constraints. Use when the user asks to play a sound, set…

3 sept. 2026
flutter-soloud-loading
non classé

Teaches how to load audio into flutter_soloud via loadAsset/loadMem/loadFile/loadUrl and joinTwoSources, choose between LoadMode.memory and LoadMode.disk, and manage the AudioSource lifecycle (disposeSource, autoDispose, allInstancesFinished). Use when a user…

3 sept. 2026
flutter-soloud-mixing-bus
non classé

Teaches how to use flutter_soloud mixing buses (Bus/Buses) to route groups of sounds through a shared sub-mix for collective volume control and shared filters. Use when the user asks for separate music/SFX/UI volume sliders, grouped effects, ducking music…

3 sept. 2026
flutter-soloud-output-capture
non classé

Teaches how to record the flutter_soloud engine's mixed master output as a Stream<Uint8List> (raw PCM or Opus/Vorbis/FLAC/WAV) using startMixerOutputStream/stopMixerOutputStream, including the WAV header fix-up and capturing from a worker isolate via…

3 sept. 2026
Affichage de 8 skills collectés sur 16.
flutter-soloud-3d-audio
non classé

Teaches positional (3D) audio in flutter_soloud — play3d/play3dClocked/play3dScheduled, listener position/orientation/velocity, per-source attenuation and Doppler, and the per-frame update pattern. Use when the user asks for spatial audio, positional sound…

3 sept. 2026
flutter-soloud-filters
non classé

Teaches correct use of flutter_soloud's 12 DSP filters (echo, freeverb, biquad, bassboost, flanger, waveShaper, lofi, robotize, pitchShift, limiter, compressor, parametricEq) at global, per-sound, and per-bus scope, including activation ordering, FilterParam…

3 sept. 2026
flutter-soloud-idioms
non classé

Core mental model for the flutter_soloud audio plugin — the SoLoud.instance singleton lifecycle (init/deinit), the AudioSource vs SoundHandle distinction, synchronous play semantics, and cross-platform constraints. Use when the user asks to play a sound, set…

3 sept. 2026
flutter-soloud-loading
non classé

Teaches how to load audio into flutter_soloud via loadAsset/loadMem/loadFile/loadUrl and joinTwoSources, choose between LoadMode.memory and LoadMode.disk, and manage the AudioSource lifecycle (disposeSource, autoDispose, allInstancesFinished). Use when a user…

3 sept. 2026
flutter-soloud-mixing-bus
non classé

Teaches how to use flutter_soloud mixing buses (Bus/Buses) to route groups of sounds through a shared sub-mix for collective volume control and shared filters. Use when the user asks for separate music/SFX/UI volume sliders, grouped effects, ducking music…

3 sept. 2026
flutter-soloud-output-capture
non classé

Teaches how to record the flutter_soloud engine's mixed master output as a Stream<Uint8List> (raw PCM or Opus/Vorbis/FLAC/WAV) using startMixerOutputStream/stopMixerOutputStream, including the WAV header fix-up and capturing from a worker isolate via…

3 sept. 2026
flutter-soloud-playback
non classé

Teaches everyday playback control in the flutter_soloud package — play()/playSource, pause/stop/seek, looping regions, play speed, and voice introspection and management. Use when the user asks to play a sound, pause/resume/stop playback, seek or show…

3 sept. 2026
flutter-soloud-pull-streaming
non classé

Teaches the pull-buffer streaming API of the flutter_soloud audio plugin — setPullBufferStream with its onMoreDataIsNeeded callback, addPullBufferDataStream with byte offsets, seek via engine re-requests, and bounded-memory playback of huge seekable sources…

3 sept. 2026
Affichage de 8 skills collectés sur 14.
flutter-recorder-autogain
non classé

Teaches how to use flutter_recorder's AutoGain DSP audio filter, tune target RMS loudness, attack and release times, gain limits, noise floor threshold, and headroom, and inspect live metrics like limiter clips and current gain. Use when the user asks to…

29 août 2026
flutter-recorder-echo-cancellation
non classé

Teaches how to use SpeexDSP Acoustic Echo Cancellation (AEC) and native duplex loopback in flutter_recorder, tune filter length and denoise suppression, configure low-latency sidetone/karaoke monitoring, and feed far-end speaker reference audio from…

29 août 2026
flutter-recorder-idioms
non classé

Teaches robust architecture and design patterns for flutter_recorder, including service facades, ChangeNotifier/Riverpod state controllers, widget lifecycle management with AppLifecycleListener, audio session coordination with package:audio_session, and…

29 août 2026
flutter-recorder-recording
non classé

Teaches how to record audio to WAV and Ogg Opus files on disk, pause and resume recording, stop recordings, manage output directories across platforms, and handle Web file downloads. Use when a user asks to record microphone audio to a file, save WAV or Opus…

29 août 2026
flutter-recorder-setup
non classé

Teaches how to add flutter_recorder to a Flutter app, configure permissions on Android, iOS, macOS, and Linux, configure the web platform (script tags and WASM module), initialize and deinitialize the capture engine, enumerate input devices, configure…

29 août 2026
flutter-recorder-silence-detection
non classé

Teaches how to configure automated silence detection, voice activity detection (VAD), silence thresholds in dB, duration triggers, pre-roll buffer retention, and silence event streams. Use when the user asks to detect silence, pause recording when silent,…

29 août 2026
flutter-recorder-streaming
non classé

Teaches how to stream real-time audio data (PCM samples or Opus packets), convert sample formats with AudioDataContainer, handle the zero-copy buffer reuse constraint, and stream audio to network backends or speech-to-text models. Use when the user asks to…

29 août 2026
flutter-recorder-visualization
non classé

Teaches how to capture real-time audio visualization data (time-domain waveforms, frequency-domain FFT spectrum bins, and volume in dB), configure PFFFT window sizes, apply FFT smoothing, and render waveform, spectrum bar, and VU meter CustomPainters. Use…

29 août 2026
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