Skip to main content
alnitak
GitHub クリエイタープロフィール

alnitak

3 件の GitHub リポジトリにある 38 件の収集済み skills をリポジトリ単位で表示します。

収集済み skills
38
リポジトリ
3
更新
2026年9月3日
リポジトリマップ

skills がある場所

収集済み skill 数が多いリポジトリを、このクリエイターカタログ内の比率と職業範囲とともに表示します。

リポジトリエクスプローラー

リポジトリと代表的な skills

flutter-scene-idioms
未分類

Write correct flutter_scene code. Use this whenever building 3D with the flutter_scene Dart/Flutter engine (rendering a scene, geometry, materials, lighting, loading a .glb model, animation, custom shaders). It corrects the wrong assumptions models carry from…

2026年9月3日
flutter-scene-performance
未分類

Make a flutter_scene app hit frame budget. Use whenever a scene janks, stutters, or drops frames, or when the ask is to make it faster or run on mobile or web, because code-driven scenes are reliably slow and the fix depends on which thread is over budget,…

2026年9月3日
flutter-soloud-3d-audio
未分類

Teaches positional (3D) audio in flutter_soloud — play3d/play3dClocked/play3dScheduled, listener position/orientation/velocity, per-source attenuation and Doppler, and the per-frame update pattern. Use when the user asks for spatial audio, positional sound…

2026年9月3日
flutter-soloud-filters
未分類

Teaches correct use of flutter_soloud's 12 DSP filters (echo, freeverb, biquad, bassboost, flanger, waveShaper, lofi, robotize, pitchShift, limiter, compressor, parametricEq) at global, per-sound, and per-bus scope, including activation ordering, FilterParam…

2026年9月3日
flutter-soloud-idioms
未分類

Core mental model for the flutter_soloud audio plugin — the SoLoud.instance singleton lifecycle (init/deinit), the AudioSource vs SoundHandle distinction, synchronous play semantics, and cross-platform constraints. Use when the user asks to play a sound, set…

2026年9月3日
flutter-soloud-loading
未分類

Teaches how to load audio into flutter_soloud via loadAsset/loadMem/loadFile/loadUrl and joinTwoSources, choose between LoadMode.memory and LoadMode.disk, and manage the AudioSource lifecycle (disposeSource, autoDispose, allInstancesFinished). Use when a user…

2026年9月3日
flutter-soloud-mixing-bus
未分類

Teaches how to use flutter_soloud mixing buses (Bus/Buses) to route groups of sounds through a shared sub-mix for collective volume control and shared filters. Use when the user asks for separate music/SFX/UI volume sliders, grouped effects, ducking music…

2026年9月3日
flutter-soloud-output-capture
未分類

Teaches how to record the flutter_soloud engine's mixed master output as a Stream<Uint8List> (raw PCM or Opus/Vorbis/FLAC/WAV) using startMixerOutputStream/stopMixerOutputStream, including the WAV header fix-up and capturing from a worker isolate via…

2026年9月3日
収集済み skill 16 件中 8 件を表示しています。
flutter-soloud-3d-audio
未分類

Teaches positional (3D) audio in flutter_soloud — play3d/play3dClocked/play3dScheduled, listener position/orientation/velocity, per-source attenuation and Doppler, and the per-frame update pattern. Use when the user asks for spatial audio, positional sound…

2026年9月3日
flutter-soloud-filters
未分類

Teaches correct use of flutter_soloud's 12 DSP filters (echo, freeverb, biquad, bassboost, flanger, waveShaper, lofi, robotize, pitchShift, limiter, compressor, parametricEq) at global, per-sound, and per-bus scope, including activation ordering, FilterParam…

2026年9月3日
flutter-soloud-idioms
未分類

Core mental model for the flutter_soloud audio plugin — the SoLoud.instance singleton lifecycle (init/deinit), the AudioSource vs SoundHandle distinction, synchronous play semantics, and cross-platform constraints. Use when the user asks to play a sound, set…

2026年9月3日
flutter-soloud-loading
未分類

Teaches how to load audio into flutter_soloud via loadAsset/loadMem/loadFile/loadUrl and joinTwoSources, choose between LoadMode.memory and LoadMode.disk, and manage the AudioSource lifecycle (disposeSource, autoDispose, allInstancesFinished). Use when a user…

2026年9月3日
flutter-soloud-mixing-bus
未分類

Teaches how to use flutter_soloud mixing buses (Bus/Buses) to route groups of sounds through a shared sub-mix for collective volume control and shared filters. Use when the user asks for separate music/SFX/UI volume sliders, grouped effects, ducking music…

2026年9月3日
flutter-soloud-output-capture
未分類

Teaches how to record the flutter_soloud engine's mixed master output as a Stream<Uint8List> (raw PCM or Opus/Vorbis/FLAC/WAV) using startMixerOutputStream/stopMixerOutputStream, including the WAV header fix-up and capturing from a worker isolate via…

2026年9月3日
flutter-soloud-playback
未分類

Teaches everyday playback control in the flutter_soloud package — play()/playSource, pause/stop/seek, looping regions, play speed, and voice introspection and management. Use when the user asks to play a sound, pause/resume/stop playback, seek or show…

2026年9月3日
flutter-soloud-pull-streaming
未分類

Teaches the pull-buffer streaming API of the flutter_soloud audio plugin — setPullBufferStream with its onMoreDataIsNeeded callback, addPullBufferDataStream with byte offsets, seek via engine re-requests, and bounded-memory playback of huge seekable sources…

2026年9月3日
収集済み skill 14 件中 8 件を表示しています。
flutter-recorder-autogain
未分類

Teaches how to use flutter_recorder's AutoGain DSP audio filter, tune target RMS loudness, attack and release times, gain limits, noise floor threshold, and headroom, and inspect live metrics like limiter clips and current gain. Use when the user asks to…

2026年8月29日
flutter-recorder-echo-cancellation
未分類

Teaches how to use SpeexDSP Acoustic Echo Cancellation (AEC) and native duplex loopback in flutter_recorder, tune filter length and denoise suppression, configure low-latency sidetone/karaoke monitoring, and feed far-end speaker reference audio from…

2026年8月29日
flutter-recorder-idioms
未分類

Teaches robust architecture and design patterns for flutter_recorder, including service facades, ChangeNotifier/Riverpod state controllers, widget lifecycle management with AppLifecycleListener, audio session coordination with package:audio_session, and…

2026年8月29日
flutter-recorder-recording
未分類

Teaches how to record audio to WAV and Ogg Opus files on disk, pause and resume recording, stop recordings, manage output directories across platforms, and handle Web file downloads. Use when a user asks to record microphone audio to a file, save WAV or Opus…

2026年8月29日
flutter-recorder-setup
未分類

Teaches how to add flutter_recorder to a Flutter app, configure permissions on Android, iOS, macOS, and Linux, configure the web platform (script tags and WASM module), initialize and deinitialize the capture engine, enumerate input devices, configure…

2026年8月29日
flutter-recorder-silence-detection
未分類

Teaches how to configure automated silence detection, voice activity detection (VAD), silence thresholds in dB, duration triggers, pre-roll buffer retention, and silence event streams. Use when the user asks to detect silence, pause recording when silent,…

2026年8月29日
flutter-recorder-streaming
未分類

Teaches how to stream real-time audio data (PCM samples or Opus packets), convert sample formats with AudioDataContainer, handle the zero-copy buffer reuse constraint, and stream audio to network backends or speech-to-text models. Use when the user asks to…

2026年8月29日
flutter-recorder-visualization
未分類

Teaches how to capture real-time audio visualization data (time-domain waveforms, frequency-domain FFT spectrum bins, and volume in dB), configure PFFFT window sizes, apply FFT smoothing, and render waveform, spectrum bar, and VU meter CustomPainters. Use…

2026年8月29日
3 件中 3 件のリポジトリを表示
すべてのリポジトリを表示しました