| name | unity-volume |
| description | Work with the SRP Volume framework |
Before calling any skill in this module: if you are about to call a skill with parameters guessed from its name or description, STOP — read this file (or fetch its schema via GET /skills/recommend?includeSchema=true) first. If you already have the parameter definitions from recommend/schema, you may proceed straight to dryRun.
Triggers
- Setting up volumes
- Creating or loading a VolumeProfile
- Adding global/local volumes
- 搭建 Volume、创建或加载 VolumeProfile、向场景添加全局/局部 Volume
Volume Skills
Shared SRP Volume framework skills for Unity 2022.3+ — works in URP and HDRP via SRP Core.
Operating Mode
- Query skills (
volume_list_component_types, volume_get_component) are SkillMode.SemiAuto — they run in all three modes without grant.
- Mutating skills (
volume_profile_create, volume_create, volume_set_profile, volume_add_component, volume_set_parameter, volume_set_parameter_batch) are SkillMode.FullAuto — under Approval they need user grant (grant triggers one server-side execute returning the result); under Auto / Bypass they execute directly.
volume_remove_component carries SkillOperation.Delete and is auto-forbidden in Approval / Auto modes (NeverInSemi). Only Bypass or the user-managed Allowlist can run it.
SRP Package Stub
This module is compiled against com.unity.render-pipelines.core (SRP_CORE). When neither URP nor HDRP is installed (no SRP Core), every skill returns a stub { error: "Scriptable Render Pipeline Core package … is not installed." } (RenderPipelineSkillsCommon.NoSRP()). The stub is a diagnostic payload, not a permission denial — it does not require grant and is not treated as NeverInSemi. Inspect project_get_render_pipeline first when you see this error.
Guardrails
Routing:
- For Volume container/profile CRUD: use this module
- For high-level modern post-processing effects like Bloom/DOF/Tonemapping: prefer
postprocess
Runtime-first rules:
- Always call
volume_list_component_types before assuming a component type exists on the active pipeline
- Use
volume_get_component after add/create to inspect the actual parameter names before writing values
- Prefer exact parameter names returned by the live component data instead of guessing from memory
volume_set_parameter_batch expects items to be a JSON array string
Skills
volume_profile_create
Create a VolumeProfile asset.
volume_create
Create a global or local Volume GameObject.
volume_set_profile
Assign or replace the profile on an existing Volume.
volume_list_component_types
List explicit supported VolumeComponent types for the active SRP pipeline.
volume_add_component
Add a VolumeComponent override to a VolumeProfile.
volume_remove_component
Remove a VolumeComponent override from a VolumeProfile.
volume_get_component
Inspect a VolumeComponent override and its parameters.
volume_set_parameter
Set one override parameter on a VolumeComponent.
volume_set_parameter_batch
Set multiple override parameters on one VolumeComponent.
Exact Signatures
Exact names, parameters, defaults, and returns are defined by GET /skills/schema or unity_skills.get_skill_schema(), not by this file.