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ui-design

Extract UI and content organization entities from narrative text. Use when analyzing player choices, flowcharts, handouts, tokenboards, tags, templates, and notes.

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Dépôt
bivex/loreSystem
Dernière activité de la source
21 mars 2026 à 15:19
Langue détectée de SKILL.md
anglais
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0
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SKILL.md
Instructions source · Aperçu en lecture seule
name
ui-design
description
Extract UI and content organization entities from narrative text. Use when analyzing player choices, flowcharts, handouts, tokenboards, tags, templates, and notes.
# ui-design Domain skill for UI Content Specialist. Specific extraction rules and expertise. ## Domain Expertise - **User interfaces**: Menus, dialogs, choice systems - **Flowcharts**: Story branching, dialogue trees, quest flow - **Handouts**: Game materials, player notes, reference documents - **Tokenboards**: Combat tokens, initiative tracking, game pieces - **Content organization**: Tags, templates, note-taking systems - **Inspiration systems**: Creative prompts, idea generation - **Player tools**: In-game note-taking, journaling ## Entity Types (8 total) - **choice** - Player choices - **flowchart** - Flowcharts - **handout** - Handouts - **tokenboard** - Tokenboards - **tag** - Tags - **template** - Templates - **inspiration** - Inspiration - **note** - Notes ## Processing Guidelines When extracting UI and content entities from chapter text: 1. **Identify UI/content elements**: - Player choices or dialog options - Quest flow or branching paths - Handouts or materials given to players - Tokenboards or combat systems - Tags or organizational systems - Templates or reusable formats - Notes or journals mentioned 2. **Extract UI/content details**: - Choice options and consequences - Flowchart structure and branches - Handout content and format - Tokenboard layout and pieces - Tag categories and usage - Template types and purposes - Note content and organization 3. **Analyze UI/content context**: - Player agency (meaningful vs illusion of choice) - Information presentation (clear vs confusing) - Tool utility (helpful vs cumbersome) - Content reusability 4. **Create schema-compliant entities** with proper JSON structure ## Key Considerations - **Player agency**: Choices should feel meaningful - **Clarity**: UI should be intuitive and clear - **Accessibility**: Information should be easy to find and reference - **Organization**: Tags and templates help manage content - **Flexibility**: Templates should allow customization
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