| name | ui-design |
| description | Extract UI and content organization entities from narrative text. Use when analyzing player choices, flowcharts, handouts, tokenboards, tags, templates, and notes. |
ui-design
Domain skill for UI Content Specialist. Specific extraction rules and expertise.
Domain Expertise
- User interfaces: Menus, dialogs, choice systems
- Flowcharts: Story branching, dialogue trees, quest flow
- Handouts: Game materials, player notes, reference documents
- Tokenboards: Combat tokens, initiative tracking, game pieces
- Content organization: Tags, templates, note-taking systems
- Inspiration systems: Creative prompts, idea generation
- Player tools: In-game note-taking, journaling
Entity Types (8 total)
- choice - Player choices
- flowchart - Flowcharts
- handout - Handouts
- tokenboard - Tokenboards
- tag - Tags
- template - Templates
- inspiration - Inspiration
- note - Notes
Processing Guidelines
When extracting UI and content entities from chapter text:
-
Identify UI/content elements:
- Player choices or dialog options
- Quest flow or branching paths
- Handouts or materials given to players
- Tokenboards or combat systems
- Tags or organizational systems
- Templates or reusable formats
- Notes or journals mentioned
-
Extract UI/content details:
- Choice options and consequences
- Flowchart structure and branches
- Handout content and format
- Tokenboard layout and pieces
- Tag categories and usage
- Template types and purposes
- Note content and organization
-
Analyze UI/content context:
- Player agency (meaningful vs illusion of choice)
- Information presentation (clear vs confusing)
- Tool utility (helpful vs cumbersome)
- Content reusability
-
Create schema-compliant entities with proper JSON structure
Key Considerations
- Player agency: Choices should feel meaningful
- Clarity: UI should be intuitive and clear
- Accessibility: Information should be easy to find and reference
- Organization: Tags and templates help manage content
- Flexibility: Templates should allow customization