Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
Langue du texte source : anglais
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SkillsMP a collecté 33 skills depuis bmad-code-org/bmad-module-game-dev-studio. Ouvrez un skill pour examiner sa source et ses détails.
Affichage de 33 skills collectés sur 33.
Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
Langue du texte source : anglais
Game designer for creative vision, GDD creation, and narrative design. Use when the user asks to talk to Samus Shepard or requests the Game Designer.
Langue du texte source : anglais
Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.
Langue du texte source : anglais
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.
Langue du texte source : anglais
Technical documentation specialist and knowledge curator for game projects. Use when the user asks to talk to Paige or requests the Technical Writer.
Langue du texte source : anglais
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
Langue du texte source : anglais
Conduct game domain and industry research. Use when the user says "lets create a research report on [game domain or industry]"
Langue du texte source : anglais
Create comprehensive narrative documentation with story structure and world-building. Use when the user says "narrative design" or "create narrative"
Langue du texte source : anglais
Create, update, or validate a game's Game Design Document. Use when the user wants help producing, editing, or validating a GDD — the primary design artifact covering pillars, mechanics, progression, levels, art, audio, and development epics.
Langue du texte source : anglais
Create, update, validate, or analyze a game project's PRD. Use when the user wants help producing, editing, validating, or analyzing a PRD — often derived from a GDD or prepared for external-tool integration.
Langue du texte source : anglais
Plan game UX, UI, and HUD design specifications. Use when the user says "lets create game UX", "design the HUD", "create UI specifications", or "help me plan the game UX"
Langue du texte source : anglais
Verify GDD, UX, Architecture, and Epics alignment before production. Use when the user says "check readiness" or "implementation readiness"
Langue du texte source : anglais
Create Epics and Stories from GDD requirements for development. Use when the user says "create epics" or "create stories"
Langue du texte source : anglais
Design scale-adaptive game architecture with engine systems and networking. Use when the user says "game architecture" or "design architecture"
Langue du texte source : anglais
Create optimized project-context.md for AI agent consistency. Use when the user says "project context" or "generate context"
Langue du texte source : anglais
Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says "run code review" or "review this code"
Langue du texte source : anglais
Manage significant changes during sprint execution. Use when the user says "correct course" or "propose sprint change"
Langue du texte source : anglais
Creates a dedicated story file with all the context the agent will need to implement it later. Use when the user says "create the next story" or "create story [story identifier]"
Langue du texte source : anglais
Execute story implementation following a context filled story spec file. Use when the user says "dev this story [story file]" or "implement the next story in the sprint plan"
Langue du texte source : anglais
Forensic case investigation with evidence-graded findings, calibrated to the input. Use when the user asks to investigate a bug, trace what caused an incident, walk through unfamiliar code, or build a mental model of a code area before working on it.
Langue du texte source : anglais
Post-epic review to extract lessons and assess success. Use when the user says "run a retrospective" or "lets retro the epic [epic]"
Langue du texte source : anglais
Generate sprint status tracking from epics. Use when the user says "run sprint planning" or "generate sprint plan"
Langue du texte source : anglais
Summarize sprint status and surface risks. Use when the user says "check sprint status" or "show sprint status"
Langue du texte source : anglais
Scaffold end-to-end testing infrastructure. Use when the user says "e2e scaffold" or "set up e2e testing"
Langue du texte source : anglais
Design game performance testing strategy. Use when the user says "performance test" or "benchmark"
Langue du texte source : anglais
Create structured playtesting plans for user feedback. Use when the user says "playtest plan" or "playtesting"
Langue du texte source : anglais
Generate automated game tests for gameplay systems. Use when the user says "automate tests" or "generate tests"
Langue du texte source : anglais
Create comprehensive game test scenarios. Use when the user says "test design" or "design tests"
Langue du texte source : anglais
Initialize game test framework for Unity, Unreal, or Godot. Use when the user says "test framework" or "set up testing"
Langue du texte source : anglais
Review test quality and coverage. Use when the user says "test review" or "review tests"
Langue du texte source : anglais
Analyze existing game projects to produce useful documentation. Use when the user says "document project" or "generate docs"
Langue du texte source : anglais
Implements any user intent, requirement, story, bug fix or change request by producing clean working code artifacts that follow the project's existing architecture, patterns and conventions. Use when the user wants to build, fix, tweak, refactor, add or…
Langue du texte source : anglais
Create, update, or validate a game brief. Use when the user wants help producing, editing, or validating a game brief before detailed design.
Langue du texte source : anglais