Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
原文の言語: 英語
メニュー
SkillsMP は bmad-code-org/bmad-module-game-dev-studio から 33 件の skill を収集しています。skill を開くとソースと詳細を確認できます。
収集済み skill 33 件中 33 件を表示しています。
Game systems architect for technical architecture, engine design, and infrastructure. Use when the user asks to talk to Cloud Dragonborn or requests the Game Architect.
原文の言語: 英語
Game designer for creative vision, GDD creation, and narrative design. Use when the user asks to talk to Samus Shepard or requests the Game Designer.
原文の言語: 英語
Consolidated game developer for story execution, code implementation, code review, QA/test authorship, and sprint orchestration. Use when the user asks to talk to Link Freeman, the Game Developer, the Game QA, or the Game Scrum Master.
原文の言語: 英語
Elite indie game developer for rapid prototyping and solo quick-flow development. Use when the user asks to talk to Indie or requests the Game Solo Dev.
原文の言語: 英語
Technical documentation specialist and knowledge curator for game projects. Use when the user asks to talk to Paige or requests the Technical Writer.
原文の言語: 英語
Facilitate game brainstorming sessions with game-specific techniques. Use when the user says "brainstorm game" or "game ideas"
原文の言語: 英語
Conduct game domain and industry research. Use when the user says "lets create a research report on [game domain or industry]"
原文の言語: 英語
Create comprehensive narrative documentation with story structure and world-building. Use when the user says "narrative design" or "create narrative"
原文の言語: 英語
Create, update, or validate a game's Game Design Document. Use when the user wants help producing, editing, or validating a GDD — the primary design artifact covering pillars, mechanics, progression, levels, art, audio, and development epics.
原文の言語: 英語
Create, update, validate, or analyze a game project's PRD. Use when the user wants help producing, editing, validating, or analyzing a PRD — often derived from a GDD or prepared for external-tool integration.
原文の言語: 英語
Plan game UX, UI, and HUD design specifications. Use when the user says "lets create game UX", "design the HUD", "create UI specifications", or "help me plan the game UX"
原文の言語: 英語
Verify GDD, UX, Architecture, and Epics alignment before production. Use when the user says "check readiness" or "implementation readiness"
原文の言語: 英語
Create Epics and Stories from GDD requirements for development. Use when the user says "create epics" or "create stories"
原文の言語: 英語
Design scale-adaptive game architecture with engine systems and networking. Use when the user says "game architecture" or "design architecture"
原文の言語: 英語
Create optimized project-context.md for AI agent consistency. Use when the user says "project context" or "generate context"
原文の言語: 英語
Review code changes adversarially using parallel review layers (Blind Hunter, Edge Case Hunter, Acceptance Auditor) with structured triage into actionable categories. Use when the user says "run code review" or "review this code"
原文の言語: 英語
Manage significant changes during sprint execution. Use when the user says "correct course" or "propose sprint change"
原文の言語: 英語
Creates a dedicated story file with all the context the agent will need to implement it later. Use when the user says "create the next story" or "create story [story identifier]"
原文の言語: 英語
Execute story implementation following a context filled story spec file. Use when the user says "dev this story [story file]" or "implement the next story in the sprint plan"
原文の言語: 英語
Forensic case investigation with evidence-graded findings, calibrated to the input. Use when the user asks to investigate a bug, trace what caused an incident, walk through unfamiliar code, or build a mental model of a code area before working on it.
原文の言語: 英語
Post-epic review to extract lessons and assess success. Use when the user says "run a retrospective" or "lets retro the epic [epic]"
原文の言語: 英語
Generate sprint status tracking from epics. Use when the user says "run sprint planning" or "generate sprint plan"
原文の言語: 英語
Summarize sprint status and surface risks. Use when the user says "check sprint status" or "show sprint status"
原文の言語: 英語
Scaffold end-to-end testing infrastructure. Use when the user says "e2e scaffold" or "set up e2e testing"
原文の言語: 英語
Design game performance testing strategy. Use when the user says "performance test" or "benchmark"
原文の言語: 英語
Create structured playtesting plans for user feedback. Use when the user says "playtest plan" or "playtesting"
原文の言語: 英語
Generate automated game tests for gameplay systems. Use when the user says "automate tests" or "generate tests"
原文の言語: 英語
Create comprehensive game test scenarios. Use when the user says "test design" or "design tests"
原文の言語: 英語
Initialize game test framework for Unity, Unreal, or Godot. Use when the user says "test framework" or "set up testing"
原文の言語: 英語
Review test quality and coverage. Use when the user says "test review" or "review tests"
原文の言語: 英語
Analyze existing game projects to produce useful documentation. Use when the user says "document project" or "generate docs"
原文の言語: 英語
Implements any user intent, requirement, story, bug fix or change request by producing clean working code artifacts that follow the project's existing architecture, patterns and conventions. Use when the user wants to build, fix, tweak, refactor, add or…
原文の言語: 英語
Create, update, or validate a game brief. Use when the user wants help producing, editing, or validating a game brief before detailed design.
原文の言語: 英語