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CloudAI-X/threejs-skills

Dernière activité source enregistrée
Catalogue SkillsMP mis à jour
skills collectés
13
Étoiles GitHub
4 137
Forks GitHub
474

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Skills dans ce dépôt

classification en attente

Affichage de 13 skills collectés sur 13.

métier
non classé
description

Shrinking glTF assets for three.js with gltf-transform: inspect, validate and optimize commands, Draco, meshopt and quantization, KTX2, WebP and AVIF textures, the loader setup each output needs, and gltfjsx for React. Use when compressing, optimizing or…

Langue du texte source : anglais

mis à jour
métier
non classé
description

Three.js scene setup: scenes and fog, cameras, the renderer and tone mapping, the animation loop, object hierarchies, transforms, core math and cleanup, on WebGL or with WebGPU and TSL. Use when creating a scene from scratch, configuring a camera or renderer,…

Langue du texte source : anglais

mis à jour
métier
non classé
description

Creating and shaping three.js geometry: built-in shapes, 3D text, vertex buffers and attributes, merging, instancing, batching, point clouds and lines, on WebGL or with WebGPU and TSL. Use when building 3D shapes or text, custom vertex data, custom meshes,…

Langue du texte source : anglais

mis à jour
métier
non classé
description

Picking with raycasting, camera controls, transform gizmos, drag, hover and box selection for three.js, identical under WebGL and WebGPU. Use when handling mouse, touch or keyboard input, detecting clicks on 3D objects, adding camera controls, or making scene…

Langue du texte source : anglais

mis à jour
métier
non classé
description

Loading three.js assets: glTF with Draco, meshopt and KTX2 compression, other model formats, textures, HDR and EXR environments, progress, caching, cloning and disposal. Use when loading 3D models, textures or environment maps, or managing loading progress,…

Langue du texte source : anglais

mis à jour
métier
non classé
description

Choosing and configuring three.js materials - unlit, diffuse, specular, PBR, toon, point and line materials - shared properties like blending and stencil, environment response, and the WebGPU node-material and TSL equivalents. Use when styling meshes or…

Langue du texte source : anglais

mis à jour
métier
non classé
description

Measuring and optimizing three.js speed: render statistics, memory counters, fewer draw calls via merging, instancing, batching and LOD, fill rate, shadows, CPU work per frame, shader stalls and GPU compute for particles, WebGL or WebGPU with TSL. Use when a…

Langue du texte source : anglais

mis à jour
métier
non classé
description

Building three.js scenes from React with React Three Fiber and drei: renderer setup, the scene graph as JSX, frame-loop, state and loading hooks, pointer events, and adaptive performance, on WebGL or with WebGPU and TSL. Use when writing React components that…

Langue du texte source : anglais

mis à jour
métier
non classé
description

Three.js textures: image loading, color spaces, UV channels and transforms, texture types from canvas to HDR and KTX2, render targets, texture memory. Use when working with images on materials, UV coordinates, cubemaps, render targets or texture optimization;…

Langue du texte source : anglais

mis à jour
métier
non classé
description

Keyframe, skeletal and morph-target animation, procedural motion and clip blending, on WebGL or with WebGPU and TSL. Use when animating objects, playing glTF animations, posing bones, driving morph targets, or mixing and crossfading clips.

Langue du texte source : anglais

mis à jour
métier
non classé
description

Light types and physical units, shadow maps, HDR environment lighting, light probes, and lighting performance, on WebGL or with WebGPU and TSL. Use when adding or tuning lights, fixing shadow acne, setting up image-based lighting, or dimming an environment…

Langue du texte source : anglais

mis à jour
métier
non classé
description

Three.js post-processing: composer pass chains, built-in renderer effects, and the WebGPU/TSL node pipeline — bloom, depth of field, ambient occlusion, custom screen effects. Use when adding visual effects, color grading, blur, glow, or screen-space shaders,…

Langue du texte source : anglais

mis à jour
métier
non classé
description

Custom GLSL vertex and fragment shaders: uniforms, varyings, shader chunks, extending built-in materials, instanced attributes, plus the same effects as node materials with TSL on WebGPU. Use when writing a shader, a custom material or effect, moving vertices…

Langue du texte source : anglais

mis à jour
Affichage de 13 skills collectés sur 13.