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gpui

GPUI framework knowledge covering actions/keybindings, async/background tasks, context management (App/Window/Context<T>/AsyncApp), custom elements (low-level Element trait), entity state management, event system, focus handling, global state, layout/styling (flexbox/CSS-like), and testing. Use when working with any GPUI framework concept, building GPUI applications, or needing guidance on GPUI-specific APIs and patterns.

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feigeCode/navop
Dernière activité de la source
29 août 2026 à 03:04
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SKILL.md
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name
gpui
description
GPUI framework knowledge covering actions/keybindings, async/background tasks, context management (App/Window/Context<T>/AsyncApp), custom elements (low-level Element trait), entity state management, event system, focus handling, global state, layout/styling (flexbox/CSS-like), and testing. Use when working with any GPUI framework concept, building GPUI applications, or needing guidance on GPUI-specific APIs and patterns.
## Navigation Load the relevant reference file based on the task: | Topic | File | When to load | |-------|------|--------------| | Actions & keybindings | [action.md](references/action.md) | `actions!`, `bind_keys`, `on_action`, `key_context` | | Async & background tasks | [async.md](references/async.md) | `cx.spawn`, `background_spawn`, `Task`, async I/O | | Context management | [context.md](references/context.md) | `App`, `Window`, `Context<T>`, `AsyncApp` | | Custom elements (low-level) | [element.md](references/element.md) | `Element` trait, `request_layout`, `prepaint`, `paint` | | Entity state | [entity.md](references/entity.md) | `Entity<T>`, `WeakEntity`, state management | | Events & subscriptions | [event.md](references/event.md) | `cx.emit`, `cx.subscribe`, `cx.observe` | | Focus & keyboard nav | [focus-handle.md](references/focus-handle.md) | `FocusHandle`, `track_focus`, Tab navigation | | Global state | [global.md](references/global.md) | `Global` trait, `cx.set_global`, app-wide config | | Layout & styling | [layout-style.md](references/layout-style.md) | `div()`, `h_flex()`, `v_flex()`, flexbox, overflow, positioning | | ElementId | [element-id.md](references/element-id.md) | `ElementId`, `.id()`, uniqueness rules, stateful elements | | Testing | [test.md](references/test.md) | `#[gpui::test]`, `TestAppContext`, `VisualTestContext` | ## Extended References For deep-dive topics, additional reference files are available: **Element trait:** - [element-api.md](references/element-api.md) — complete API, hitbox system, event handling - [element-patterns.md](references/element-patterns.md) — text, interactive, container, composite patterns - [element-examples.md](references/element-examples.md) — full examples: text, interactive, complex elements - [element-best-practices.md](references/element-best-practices.md) — performance, state, common pitfalls - [element-advanced.md](references/element-advanced.md) — masonry/circular layouts, async updates, virtual lists **Entity management:** - [entity-api.md](references/entity-api.md) — complete Entity API, methods, lifecycle - [entity-patterns.md](references/entity-patterns.md) — model-view, cross-entity communication, observer - [entity-best-practices.md](references/entity-best-practices.md) — memory, performance, lifecycle - [entity-advanced.md](references/entity-advanced.md) — collections, registry, debounce, state machines **Testing:** - [test-examples.md](references/test-examples.md) — testing examples and patterns - [test-reference.md](references/test-reference.md) — complete testing API reference
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