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thinking-toolkit

thinking-toolkit contient 27 skills collectées depuis flpbalada, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
27
Stars
24
mis à jour
2026-01-06
Forks
4
Couverture métier
11 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

social-proof-psychology
Graphistes

Leverage social proof principles to build trust and influence user behavior. Use when designing landing pages, adding testimonials, displaying user stats, or optimizing conversion elements with social validation.

2026-01-06
status-quo-bias
Graphistes

Understand and design for users' preference for current state over change. Use when planning migrations, introducing new features, designing defaults, or overcoming resistance to product adoption.

2026-01-06
theme-epic-story
Directeurs marketing

Structure product work hierarchically using themes, epics, and stories. Use when organizing backlogs, planning releases, communicating with stakeholders, or breaking down large initiatives into manageable work.

2026-01-06
trust-psychology
Graphistes

Build trust signals that reduce perceived risk and enable user action. Use when designing landing pages, checkout flows, onboarding experiences, or any conversion point where user hesitation is a barrier.

2026-01-06
user-story-fundamentals
Gestionnaires des systèmes informatiques et d'information

Capture requirements from user perspective with structured user stories. Use when writing backlog items, defining acceptance criteria, prioritizing features, or communicating requirements between product and development.

2026-01-06
visual-cues-cta-psychology
Graphistes

Design effective CTAs using visual attention and gaze psychology principles. Use when designing landing pages, button hierarchies, conversion elements, or optimizing user attention flow through interfaces.

2026-01-06
what-not-to-do-as-product-manager
Directeurs marketing

Anti-patterns and mistakes to avoid as a product manager. Use when evaluating leadership behaviors, improving team dynamics, reflecting on management practices, or onboarding new product managers.

2026-01-06
halo-effect-psychology
Graphistes

Apply the halo effect in product design and UX. Use when designing first impressions, brand perception, feature presentation, or understanding how one positive attribute influences perception of others.

2026-01-06
hicks-law
GraphistesGestionnaires des systèmes informatiques et d'information

Optimize decision-making speed by managing choice quantity. Use when designing navigation, menus, feature sets, onboarding flows, or any interface where users must choose between options.

2026-01-06
hooked-model
Directeurs marketing

Design habit-forming products using the Hook cycle. Use when building engagement loops, improving retention, designing notifications, or creating products users return to without external prompting.

2026-01-06
hypothesis-tree
Directeurs marketing

Structure complex questions into testable hypotheses. Use when validating product ideas, debugging problems, planning experiments, or breaking down ambiguous challenges into actionable research.

2026-01-06
jobs-to-be-done
Directeurs marketing

Understand customer motivations through job theory. Use when defining product strategy, conducting user research, identifying competitors, writing user stories, or reframing features around customer progress.

2026-01-06
kanban
Directeurs généraux et responsables des opérations

Visualize and optimize workflow with Kanban boards. Use when managing team work, identifying bottlenecks, improving delivery flow, or implementing continuous improvement in product development.

2026-01-06
loss-aversion-psychology
Analystes en études de marché et spécialistes en marketing

Leverage loss aversion in product design and messaging. Use when designing retention features, pricing strategies, onboarding flows, or any experience where framing around potential loss can drive behavior.

2026-01-06
making-product-decisions
Directeurs marketing

Framework for structured product decision-making. Use when facing complex tradeoffs, aligning stakeholders, documenting decisions, or choosing between multiple valid approaches.

2026-01-06
progressive-disclosure
Graphistes

Reduce complexity by revealing information progressively. Use when designing onboarding, complex forms, feature-rich interfaces, or any experience where showing everything at once would overwhelm users.

2026-01-06
self-initiated-triggers
Directeurs marketingResponsables publicité et promotions

Design internal triggers for sustained user engagement. Use when building habit-forming features, improving retention without notifications, or transitioning users from external prompts to self-motivated engagement.

2026-01-06
business-model-canvas
Directeurs généraux et responsables des opérations

Design and analyze business models using the Business Model Canvas framework. Use when evaluating startups, planning new products, pivoting existing businesses, or understanding how companies create and capture value.

2026-01-06
cognitive-biases
Graphistes

Apply cognitive bias knowledge to product design and decision-making. Use when designing user experiences, analyzing user behavior, improving conversions, or ensuring ethical design practices.

2026-01-06
cognitive-fluency-psychology
Écrivains et auteurs

Apply cognitive fluency principles to improve clarity, trust, and conversion. Use when designing landing pages, writing copy, creating interfaces, or optimizing any content for better user comprehension and engagement.

2026-01-06
cognitive-load
Directeurs marketing

Design experiences that optimize mental resources using Cognitive Load Theory. Use when designing interfaces, creating onboarding flows, planning information architecture, or improving task completion rates.

2026-01-06
curiosity-gap
Écrivains et auteurs

Create engagement through strategic information gaps that drive user action. Use when designing notifications, writing headlines, planning onboarding flows, or creating content that needs to capture and hold attention.

2026-01-06
fogg-behavior-model
Directeurs marketing

Design behavior change using the B=MAP framework. Use when designing onboarding flows, improving conversion, building habits, increasing feature adoption, or understanding why users don't take desired actions.

2026-01-06
game-theory-tit-for-tat
Spécialistes en gestion de projetsAnalystes en recherche opérationnelle

Apply Tit for Tat strategy for negotiations, relationships, and repeated interactions. Use when navigating workplace dynamics, building partnerships, handling conflicts, or designing systems with reciprocal interactions.

2026-01-06
graph-thinking
Développeurs de logiciels

Apply graph-based thinking to visualize complex relationships and solve problems non-linearly. Use when mapping dependencies, analyzing systems, exploring interconnected concepts, or designing architectures.

2026-01-06
skill-creator
Développeurs de logiciels

Create Claude Code custom skills with proper structure and metadata. Use when building new skills, setting up skill directories, or packaging skills for distribution.

2026-01-05
five-whys
Analystes en gestion

Conduct root cause analysis using the Five Whys technique. Use when investigating problems, debugging issues, understanding failures, analyzing churn, or finding the underlying cause of any issue.

2026-01-04