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uloop-record-input

Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.

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Haruma-K/UnityScreenNavigator
Dernière activité de la source
18 août 2026 à 12:58
Langue détectée de SKILL.md
anglais
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SKILL.md
Instructions source · Aperçu en lecture seule
name
uloop-record-input
description
Record PlayMode keyboard and mouse input to JSON. Use to capture gameplay, bug repro, or E2E input sequences for replay.
# npx --yes uloop-cli@2.2.0 record-input Record keyboard and mouse input during PlayMode frame-by-frame into a JSON file. Captures key presses, mouse movement, clicks, and scroll events via Input System device state diffing. ## Usage ```bash # Start recording npx --yes uloop-cli@2.2.0 record-input --action Start # Start recording with key filter npx --yes uloop-cli@2.2.0 record-input --action Start --keys "W,A,S,D,Space" # Stop recording and save npx --yes uloop-cli@2.2.0 record-input --action Stop # Stop and save to specific path npx --yes uloop-cli@2.2.0 record-input --action Stop --output-path scripts/my-play.json ``` ## Parameters | Parameter | Type | Default | Description | |-----------|------|---------|-------------| | `--action` | enum | `Start` | `Start` - begin recording, `Stop` - stop and save | | `--output-path` | string | auto | Save path. Auto-generates under `.uloop/outputs/InputRecordings/` | | `--keys` | string | `""` | Comma-separated key filter. Empty = all common game keys | ## Deterministic Replay Replay injects input frame-by-frame, so the game must also be deterministic to produce identical results. If the recording will be used for E2E tests, bug reproduction, or replay verification, read [references/deterministic-replay.md](references/deterministic-replay.md) before designing assertions or game logic. ## Prerequisites - Unity must be in **PlayMode** - **Input System package** must be installed (`com.unity.inputsystem`) - Use this only when the project already uses the New Input System. ## Output The CLI prints JSON with: - `Success`: Whether the operation succeeded - `Message`: Status message - `Action`: Echoes which action was executed (`Start` or `Stop`) - `OutputPath`: Path to saved recording (nullable; populated on `Stop` only) - `TotalFrames`: Number of frames recorded (nullable int; populated on `Stop` only) - `DurationSeconds`: Recording duration in seconds (nullable float; populated on `Stop` only) The CLI output contains only these six payload fields. Internal metadata such as `Ver` is removed before printing. There is no `RecordingId`, `StartTimestamp`, `KeysCaptured`, or per-frame data in the response — frame data lives only in the JSON file at `OutputPath`.
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