| name | tinyworld-tinyverse-race-track |
| description | Use when changing the Tinyverse ground-surface race track, perimeter bridge loop, rally karts, or poser-surface show/hide hook. |
Tinyverse Race Track
The race track lives in engine/world/61-tinyverse-race-track.js.
Rules:
- Keep the system isolated from avatar files. The track wraps
window.__tinyworldPoserSurface.{build,show,hide} and attaches one root group
under the poser-surface group.
- Respect sky-island vs ground-surface separation: do not add race-track meshes
to
worldGroup directly and do not mutate editable island or home-grid cells.
- The poser surface scales Y three times harder than X/Z. Keep
root.scale.y = 1 / 3 and multiply sampled terrain heights by 3 before
placing track/kart geometry.
- Use existing TinyWorld material families (
M.path, M.pathTrim,
M.bridgeWood, M.bridgeWoodD, M.castleStoneD) instead of new texture
assets. Clone them locally when the track needs fog=false readability, but
never mutate shared M.* materials.
- Keep static road/bridge pieces in a static subgroup and run
mergeStaticBaseMeshesByMaterial(...) after authoring. Dynamic karts should
stay in their own subgroup and animate by transform only.
- The HUD should be visible only while the poser surface is visible.
PS.hide() must hide it and clear active race state.
- Keep an obvious user-facing entry point. The
Play rally launcher should call
watch(), descend to the poser surface, frame the route from the ground
layer, and start the race after the descent settles. Do not leave the rally as
a console-only or hidden-key feature.
- Watch mode may set
body.tinyverse-rally-watch to clear obstructive editor
panels and use a lightweight follower camera. Keep this state scoped to
watch() and clear it on hide.
- Do not create a local
requestAnimationFrame loop. The module exposes
window.__tinyworldRaceTrack._tick(dt), and 25-animation-loop-schema.js
calls it from the main loop; _tick must stay a fast no-op while hidden.
- Public runtime hook:
window.__tinyworldRaceTrack exposes show(),
hide(), watch(), startRace(), stopRace(), rebuild(), group(), and
routeLength().
Validation:
node --check engine/world/61-tinyverse-race-track.js
node tools/check.js
- Visual check: click
Play rally or call window.__tinyworldRaceTrack.watch()
and confirm the app descends to the ground islands, frames the road loop, shows
the HUD, and starts moving karts.