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jasonkneen
Profil créateur GitHub

jasonkneen

Vue par dépôt de 168 skills collectés dans 25 dépôts GitHub.

skills collectés
168
dépôts
25
mis à jour
28 août 2026
Les 8 principaux dépôts sont affichés ici ; la liste complète continue ci-dessous.
explorateur de dépôts

Dépôts et skills représentatifs

gmail
Développeurs de logiciels

Gated Gmail skill scaffold for OpenClicky. Use when the user asks to list, search, read, summarize, or draft replies to Gmail messages through local Google OAuth.

9 juil. 2026
clicky-email-assistant
Commis de bureau généraux

Draft, rewrite, summarize, triage, and prepare replies or outreach emails. Use for Gmail/Outlook/Mail tasks, email thread summaries, outbound sequences, follow-ups, humanizing drafts, and Gmail sends that require upgraded send permission plus explicit…

2 juil. 2026
clicky-google-workspace
Commis de bureau généraux

Use OpenClicky's Composio-backed Google Workspace integration for Gmail read/search, Gmail drafts and approved sends, Calendar events, Drive, Docs, Sheets, unread mail, files in Google Drive, and day-planning tasks.

2 juil. 2026
cua-driver
Développeurs de logiciels

Drive native macOS apps and browser UI through OpenClicky's local computer-use MCP background lane, backed by Cua. Snapshot state, prefer AX element_index actions, use explicit pixel/foreground paths only when the current OpenClicky tool surface exposes them,…

2 juil. 2026
gog
Commis de bureau généraux

Use OpenClicky's local gog CLI as the primary Google Workspace route for Gmail read/search, optional Gmail send only when already connected and explicitly approved, Calendar, Drive, Docs, Sheets, Chat, Contacts, auth status, and account inspection. Prefer gog…

2 juil. 2026
google-workspace-gogcli
Commis de bureau généraux

Connect to Google Workspace through the local gogcli (`gog`) command for Gmail, Calendar, Drive, Docs, Sheets, Slides, Chat, Contacts, Tasks, Groups, Admin, Classroom, Forms, Apps Script, People, and Keep. Use when the user asks OpenClicky to use Google…

2 juil. 2026
openclicky-email-assistant
Commis de bureau généraux

Draft, rewrite, summarize, triage, and prepare replies or outreach emails. Use for Gmail/Outlook/Mail tasks, email thread summaries, outbound sequences, follow-ups, humanizing drafts, and Gmail sends that require upgraded send permission plus explicit…

2 juil. 2026
nodex-head-gestures
Développeurs de logiciels

Ask low-risk yes/no questions through the optional local Nodex AirPods head-gesture helper. Use when the user wants to answer by nodding or shaking their head, says they are hands-free, or asks for AirPods gesture confirmation while an OpenClicky Agent Mode…

2 juin 2026
Affichage de 8 skills collectés sur 61.
tinyworld-render-performance
Développeurs de logiciels

Use when changing Tiny World Builder renderer setup, shadows, smoke, voxel clouds, ghost board render cost, frame loop, or GPU performance.

1 juil. 2026
tinyworld-island-viewer
Développeurs de logiciels

Use when changing the first-class Island Viewer shell, sequential generated-island viewer routing, or viewer-scoped graphics defaults.

29 juin 2026
tinyworld-lowpoly-stylized-3d
Développeurs de logiciels

Use when adding, importing, designing, reviewing, or animating low-poly / stylized 3D assets in Tiny World Builder, including Three.js procedural meshes, GLB/GLTF assets, Poly Pizza models, material palettes, scale/orientation, silhouettes, clouds/planes/crop…

29 juin 2026
tinyworld-runtime-state
Développeurs de logiciels

Use when adding or changing persisted user state — settings defaults, audio, camera/orbit, panel positions, feature flags, and the in-app "Save Defaults" pipeline that snapshots localStorage into tinyworld-defaults.json. Also covers the inline-script regex…

29 juin 2026
tinyworld-tinyverse-collectibles
Développeurs de logiciels

Tinyverse collectibles lane — pack reveal, frozen islands, play-mode visits. Universe carousel is archived but code stays in repo.

29 juin 2026
tinyworld-integrations
Développeurs de logiciels

Use when changing Tiny World Builder API, webhook, SSE, MCP, plugin, or automation examples.

29 juin 2026
tinyworld-lowpoly-world-prompt
Développeurs de logiciels

Use when editing Tiny World Builder prompts, model-generated worlds, Auto suggestions, or any model behavior that should create coherent low-poly 3D board scenes.

27 juin 2026
tinyworld-shader-fx
Développeurs de logiciels

Use when adding or changing GLSL effects in Tiny World Builder — landscape water, waterfalls, foam, smoke, explosions, damage/wear overlays, or the reusable TinyShaderFX library. Covers where shaders live, the override relationship between LandscapeEngine.js…

27 juin 2026
Affichage de 8 skills collectés sur 31.
building-games
non classé

Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision,…

15 août 2026
game-animation-frames
non classé

Deep guide for game ANIMATION assets: motion cycles, action keyframes, effect sequences, and animation sprite sheets — built around a video-first pipeline. In this app-builder sandbox, execute via the video2dsprite / generate2dsprite skills (magenta +…

15 août 2026
game-character-consistency
non classé

Deep guide for CHARACTER IDENTITY across images: turnarounds (front/side/ back), state and damage variants, palette swaps, equipment changes, and same-character-in-context sets. Use whenever generating character turnarounds, character sheets, variants of an…

15 août 2026
game-ui-icons
non classé

Deep guide for game UI assets: buttons with interaction states, panels, bars, wordmark logos, and icon sets. Use whenever generating game UI elements, HUD assets, inventory icons, icon sets, buttons, or title logos. Complements game-asset-core.

15 août 2026
generate2dmap
non classé

Generate production-oriented 2D game maps with `imagine_image`: RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art (not pure…

15 août 2026
generate2dsprite
non classé

Generate and postprocess 2D game sprites and animation sheets: pixel-art characters, NPCs, creatures, spells, projectiles, impacts, props, summons, and transparent PNG/GIF exports. Use when building browser games that need real sprite sheets (not code-drawn…

15 août 2026
imagine
non classé

How to use the Imagine tools in Grok Build: imagine_image, imagine_video, and the asset helpers (imagine_view_media, imagine_create_asset, render_imagine_media). When to build a visual with code instead of generating it, prompt-craft, reference-first handling…

15 août 2026
og
non classé

Share-link previews and app identity for apps on *.grok.me: the og:image card in the root head, the SVG favicon, and PWA icons for installable apps. Use when scaffolding, renaming, or restyling the app — and for share / unfurl / OG / Twitter card questions. A…

15 août 2026
Affichage de 8 skills collectés sur 11.
backend-dev-guidelines
non classé

Build or review Langfuse backend code. Use for tRPC routers, public REST APIs, BullMQ processors, services, middleware, Prisma or ClickHouse access, OpenTelemetry, Zod, environment configuration, or backend tests.

28 août 2026
code-review
non classé

Review Langfuse code changes for correctness, regressions, and best practices.

28 août 2026
langfuse-previews
non classé

Use Langfuse's disposable per-PR previews at pr-N.preview.langfuse.com (synthetic data only). Use for preview access, failed deployments, test-data seeding, kubectl debugging, or waking sleeping previews.

28 août 2026
cursor-agents-workflow
non classé

Human handoff, Linear branch names, reviewable (non-draft) PRs, Claude, Greptile, and Codex review comments, preview test steps, proof of work posted on the GitHub PR, and review-doubt notes for Cursor agents. Use when a Cursor Cloud or Cursor desktop agent…

28 août 2026
frontend-browser-review
non classé

Shared workflow for browser-based review of user-visible frontend changes in Langfuse. Use when a change affects UI behavior, layout, styling, navigation, or browser-visible regressions and should be checked with available browser automation before signoff.

28 août 2026
git-workflow
non classé

Langfuse repo Git, GitHub, commit, branch, pull request, issue search, release, and production-promotion workflow. Use when staging, committing, pushing, opening PRs, choosing a Linear git branch name, handling Claude, Greptile, or Codex review comments,…

28 août 2026
langfuse-codebase-navigator
non classé

Navigate Langfuse repositories, code areas, and agent skills. Use to locate code, choose the right repo or skill, search across the Langfuse organization, or orient before implementation, debugging, documentation, support, or operations.

28 août 2026
seed-test-data
non classé

Seed reproducible local Langfuse data in ClickHouse and Postgres. Use for complex traces, long sessions, v3/v4 events, bulk list data, or frontend rendering and performance tests; never use ad hoc scripts or raw inserts.

27 août 2026
Affichage de 8 skills collectés sur 9.
create-steering-documents
Développeurs de logiciels

Create comprehensive steering documents for development projects. Generates project-specific standards, git workflows, and technology guidelines in .kiro/steering/ directory.

19 déc. 2025
ai-prompting
Développeurs de logiciels

Effective communication strategies for AI-assisted development. Learn context-first prompting, phased interactions, iterative refinement, and validation techniques to get better results from Claude and other AI coding assistants.

19 déc. 2025
design-documentation
Développeurs de logiciels

Transform approved requirements into comprehensive technical designs. Define system architecture, component interactions, data models, and interfaces to create a blueprint for implementation.

19 déc. 2025
quality-assurance
Analystes en assurance qualité des logiciels et testeurs

Comprehensive testing and validation strategies for spec-driven development. Learn phase-specific validation techniques, quality gates, and testing approaches to ensure high-quality implementation.

19 déc. 2025
requirements-engineering
Développeurs de logiciels

Transform vague feature ideas into clear, testable requirements using EARS format. Capture user stories, define acceptance criteria, identify edge cases, and validate completeness before moving to design.

19 déc. 2025
spec-driven-development
Développeurs de logiciels

Systematic three-phase approach to feature development using Requirements, Design, and Tasks phases. Transforms vague feature ideas into well-defined, implementable solutions that reduce ambiguity, improve quality, and enable effective AI collaboration.

19 déc. 2025
task-breakdown
Développeurs de logiciels

Convert technical designs into actionable, sequenced implementation tasks. Create clear coding tasks that enable incremental progress, respect dependencies, and provide a roadmap for systematic feature development.

19 déc. 2025
troubleshooting
Développeurs de logiciels

Diagnose and resolve common issues during spec-driven development and implementation. Learn strategies for handling spec-reality divergence, dependency blocks, unclear requirements, and other execution challenges.

19 déc. 2025
guardrails
non classé

Turn lazar's enforcement layers on or off. Use when a write fails with 'Operation not permitted', when the operator asks for full access, when you need to edit bin/ src/ logs/, or when the operator asks to re-enable safety. Toggles all four layers at once:…

8 août 2026
subagent
non classé

The ONLY sanctioned way to delegate work to a lazar sub-agent. Uses locked bin/lazar-spawn — lints the prompt, bounds retries, wall-clock-kills wedged children, and gates success by re-checking declared claims against the filesystem. Prefer pack-and-spawn.sh…

7 août 2026
harness
non classé

Continual harness — ranked scoped store for memories, skills, prompt notes, and subagent recipes. Auto-injected at session-start. Use to record durable lessons (add), load full entries, score helpful/unhelpful, and seed from playbook/learnings. Prefer this…

7 août 2026
env-vars
Développeurs de logiciels

Load, list, verify, and store API keys. Canonical source is macOS Keychain (service=lazar). Use when you need a credential, to check which providers work, or after rotating keys. Never print secret values.

15 juil. 2026
self-patch
Développeurs de logiciels

How I notice a recurring failure of my own, root-cause it, fix what I can myself (behavioral rules, config, ignore files), and — for anything needing a kernel change I can't apply — draft a verified proposal for the operator to review. The capstone that turns…

12 juil. 2026
log-harvest
Développeurs de logiciels

Turn raw stream.jsonl logs into durable, readable memory — a work journal of what I built and worked on — so the multi-MB archives stop being the only record of my own history. Run after sessions, before pruning logs, or whenever I can't recall recent work.…

8 juil. 2026
health-check
Développeurs de logiciels

Verify lazar is installed correctly and all load-bearing behaviors work end-to-end. Runs static checks (kernel locked, env vars, skills present), boundary tests (sandbox enforcement), live behavior tests (log auto-rotation, memory persistence, recursion), and…

8 juil. 2026
create-tui
Administrateurs de réseaux et de systèmes informatiques

Scaffold a terminal interface for lazar — a small client project under workspace/<name>/ that consumes `lazar -p --output-format stream-json` and renders the events. Default stack: TypeScript + readline. Optional: Go + Bubble Tea, Python + Textual, or…

1 mai 2026
auth
Développeurs de logiciels

Add user accounts and sign-in to this TanStack Start app. Use when the app needs authentication, sign-in, user accounts, protected routes, or per-user data. Triggers on "auth", "login", "log in", "sign in", "sign up", "account", "users", "authentication",…

18 août 2026
building-games
Développeurs de logiciels

Build browser games and interactive/canvas/3D experiences in this TanStack Start + React app. Use for any game, simulation, or WebGL/Canvas experience — 2D or 3D, single-player. Covers the game loop & timing, 3D orientation/camera conventions, collision,…

18 août 2026
generate2dmap
Artistes en effets spéciaux et animateurs

Generate production-oriented 2D game maps with `imagine_text_to_image`: RPG/top-down maps, side-scroller parallax stages, tilemaps, layered raster maps, prop packs, collision zones, and walkable areas. Use when building browser games that need real map art…

18 août 2026
imagine
Artistes en effets spéciaux et animateurs

How to use the Imagine tools in Grok Build: imagine_text_to_image, imagine_image_to_image, imagine_reference_to_image, imagine_text_to_video, imagine_image_to_video, imagine_reference_to_video, and render_file for chat previews. When to build a visual with…

18 août 2026
multiplayer-p2p
Développeurs de logiciels

Peer-to-peer realtime multiplayer over WebRTC data channels: every user of the deployed app connects directly to every other user (full mesh), the server only brokers the handshake at /api/rtc. Lowest possible latency, zero per-message server cost. Use for…

18 août 2026
neon
Architectes de bases de données

Use Neon Postgres (the database) in this TanStack Start app. Use when the app needs to store or query data, persist state, or keep per-user data. Triggers on "database", "Postgres", "Neon", "save data", "store data", "persist", "tables", "SQL", "query",…

18 août 2026
og
Développeurs web

Share-link previews and app identity for apps on *.grok.me: the og:image card in the root head, the SVG favicon, and PWA icons for installable apps. Use when scaffolding, renaming, or restyling the app — and for share / unfurl / OG / Twitter card questions. A…

18 août 2026
xai-api
Développeurs de logiciels

Call the xAI API (Grok) from this app's server code using the injected XAI_API_KEY: chat/LLM features, image and video generation (Imagine), and voice (text-to-speech). Use when the app needs any "AI" / "assistant" / "chatbot" / "Grok" functionality, runtime…

18 août 2026
12 dépôts affichés sur 25