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author-scenario

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Mis à jour5 juillet 2026 à 07:28

How to write a scenario in LunCoSim — a rhai program attached to an entity that senses the world and drives it every tick. USE THIS SKILL whenever the user asks, in plain words, things like: "make the rover patrol these waypoints", "drive it to X then Y", "have it react when it reaches / enters / sees something", "coordinate these two vehicles", "run this mission / sequence / timeline", "make it do X after N seconds", "spawn some rovers and have them survey the area", or "why isn't my script doing anything / holding its state?". Any request to orchestrate behaviour, missions, waypoints, reactions, or multi-entity coordination belongs here — the user will NOT say "scenario" or "rhai". (For the agent mid-code, it also covers: an `on_tick` / `on_event` / `on_start` hook, `RunScenario`, `nav_to` / `run_plan` / a sequencer step, `emit` / a `TelemetryEvent`, `this`-state that resets or reads empty, a `find`/`cmd`/`query` verb, or `lunco:script` on a prim.) These rules are project-specific: rhai `fn`s are pure (they

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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