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LunCoSim
Profil créateur GitHub

LunCoSim

Vue par dépôt de 72 skills collectés dans 3 dépôts GitHub.

skills collectés
72
dépôts
3
mis à jour
16 oct. 2026
explorateur de dépôts

Dépôts et skills représentatifs

author-rhai-tests
non classé

Author and review LunCoSim behavioral, asset-backed, component, mission, visual, and requirements-verification tests. Use when a test observes a Twin, USD stage, Modelica participant, runtime asset, or authored policy; keep the test in the Twin's Rhai…

16 oct. 2026
debug-ui-interactions
non classé

Reproduce and verify LunCoSim desktop UI workflows as a user would perform them, including native key chords, pointer picking, scene selection, HUI actions, route editing, and camera controls. Use this for headful UI bugs; use test-via-api for headless or…

16 oct. 2026
author-rhai-tool
non classé

Create, extend, register, or debug a reusable LunCoSim Rhai tool library for live USD authoring, component linting, inspection, or test support. Use when a task needs a new `name::function(...)` tool, a typed USD plan builder, a read-only requirement report,…

16 oct. 2026
lunco-ui
non classé

LunCoSim UI architecture and panel implementation patterns. Use this skill whenever working on any user interface for the LunCoSim solar system simulation — adding panels, building dashboards, creating inspectors, spawning UI, telemetry displays, docking…

16 oct. 2026
runtime-ui
non classé

Author or review a reloadable Twin-facing HTML/CSS-like runtime surface in LunCoSim. Use this for HUDs, telemetry cards, progress overlays, view switchers, runtime UI bindings, HTML/CSS hot reload, HUI, Flair, EngineExposures, or questions about the limits of…

16 oct. 2026
visualize-physics-with-shaders
non classé

Wire simulated values into visible WGSL material parameters in LunCoSim, such as load, heat, charge, slip, or temperature visualization. Use for shader `Material` inputs, `ShaderLook::live`, USD connections, and values that must follow physics. Visual…

16 oct. 2026
author-tutorial
non classé

Author an interactive tutorial, guided lesson, onboarding flow, coach-mark tour, or objectives checklist in LunCoSim. Use for work under `assets/tutorials/` and for requests involving `mission`, `objective`, `coach_step`, `hint`, or `spotlight`.

16 oct. 2026
performance-profiling
non classé

Diagnose or improve LunCoSim FPS, physics time, periodic stalls, Builder versus View differences, terrain/render cost, or Tracy captures. Use when performance must improve architecturally without changing BigSpace, substeps, shadows, terrain quality, or image…

15 oct. 2026
Affichage de 8 skills collectés sur 43.
constellation-design
Ingénieurs aérospatiaux

Design and analyze satellite constellations and distributed space architectures. Use this skill for Walker constellation patterns, coverage analysis, inter-satellite links, orbital shell design, collision avoidance, spectrum coordination, and deorbit…

2 mars 2026
cost-modeling
Ingénieurs aérospatiauxIngénieurs maritimes et architectes navals

Perform parametric cost estimation and ROM (Rough Order of Magnitude) costing for space missions. Use this skill to generate lifecycle cost estimates using CERs, compare launch costs, estimate operations budgets, and support cost-driven trade studies. Trigger…

2 mars 2026
eclss-assessment
Ingénieurs aérospatiauxIngénieurs, autres

Perform Environmental Control and Life Support System (ECLSS) sizing and analysis for crewed spacecraft, stations, and habitats. Use this skill to size O₂ generation, CO₂ removal, water recovery, thermal/humidity control, and habitable volume. Trigger for…

2 mars 2026
flight-software-architect
Développeurs de logiciels

Define Flight Software (FSW) architectures, C&DH hardware requirements, and modern DevOps practices for space. Use this skill to size processors, estimate memory, plan software tasking, design FDIR strategies, plan CI/CD pipelines, set up…

2 mars 2026
ground-systems-assessment
Ingénieurs aérospatiaux

Design and assess ground segment infrastructure for space missions. Use this skill to plan mission control centers, ground station networks, launch facility requirements, GSE design, and range safety. Trigger for "ground systems," "mission control," "ground…

2 mars 2026
isru-assessment
Ingénieurs aérospatiaux

Perform In-Situ Resource Utilization (ISRU) sizing and feasibility analysis. Use this skill to evaluate resource extraction from planetary regolith, propellant production from local materials, water ice mining, and closed-loop resource economics. Trigger for…

2 mars 2026
manufacturing-assessment
Ingénieurs maritimes et architectes navals

Assess spacecraft manufacturability, production planning, and fabrication trades. Use this skill for Design for Manufacturing (DFM), Design for Assembly (DFA), make-vs-buy decisions, production rate analysis, and vertical integration trades. Trigger for…

2 mars 2026
reusability-analysis
Ingénieurs aérospatiaux

Analyze reusability of launch vehicles and spacecraft systems. Use this skill to size recovery hardware, estimate refurbishment costs, model reuse degradation, and calculate flight-rate economics. Trigger for "reusability," "landing propellant," "recovery…

2 mars 2026
Affichage de 8 skills collectés sur 27.
3 dépôts affichés sur 3
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