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authoring-vessel-controllers

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Mis à jour10 juillet 2026 à 15:16

How to model a vehicle's behaviour in LunCoSim — making a spacecraft, lander, rover, or drone move, fly, drive, or land under its own control, and letting a person take over. USE THIS SKILL whenever the user asks, in plain words, things like: "how do I model this lander / rover?", "how do I make it fly (or drive, land, hover) itself?", "how do I add an autopilot / a control system / guidance / a GNC?", "how do I make it follow waypoints?", "how do I let the user take control?" or "why doesn't my controller / thruster respond?". Any request to model how a vehicle behaves under power, or to add/fix its self-driving or manual control, belongs here — the user will NOT know the internal terms. (For the agent mid-code, it also covers: a `.mo` control model, `lunco:simWires`, the `piloted` port, `external_throttle`, `possess`/`follow`, or a rumoca input that `set()` writes but that has no effect — and catch-yourself moments like putting control math in rhai, a bespoke mode flag, a self-wire, or reading the god-view

Installation

Installer avec Codex ou Claude Copiez ce prompt, collez-le dans Codex, Claude ou un autre assistant, puis laissez-le vérifier la page du skill et l'installer pour vous.

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