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usd-optimize
usd-optimize contient 14 skills collectées depuis NVIDIA-Omniverse, avec une couverture métier par dépôt et des pages de détail sur le site.
Skills dans ce dépôt
Reference for Usd Optimize's validator infrastructure (registration, CLI, logging, REQUIRES_MESH cache). Do not use for ad-hoc validation runs — use run-validators instead.
Build Usd Optimize from source via repo.sh (Linux) or repo.bat (Windows). Use when compiling the repo, switching configs, or selecting a USD flavor.
Diff two USD stages by prim/mesh/vertex/material count, file size, and validator summary. Use for before/after optimization comparisons.
Create a USD proxy mesh sibling. Use to generate decimated, bbox, or LOD stand-ins, with optional render/proxy purpose variant set.
Triage a failing Usd Optimize operation. Use when an op errors, silently no-ops, or returns unexpected output.
Collapse duplicate prim hierarchies into instanceable internal references. Use when deduplicating subtrees or folding repeated prims into prototypes.
Read saved validator artifacts and present a tier-classified report with per-rule prim lists and fix recommendations. Use when interpreting a saved run.
Scaffold a new Usd Optimize operation plugin (C++ source, premake, test, guide, optional validator). Use to add a new op or plugin.
Install and verify a prebuilt Usd Optimize package (no source build, no repo.sh). Use for binary-drop deployments.
Run Usd Optimize operations against a USD asset and save the optimized result. Use when applying ops or after interpret-validators recommends fixes.
Run Usd Optimize's performance validators against a USD asset and save artifacts for interpret-validators. Use when validating a USD.
Run all tests or individual tests for Usd Optimize (repo.sh on Linux, repo.bat on Windows). Use for unit, binding, and coverage runs.
Interactive parameter tuning for a Usd Optimize operation. Use to iterate on op parameters, or to author a tuning guide.
Quick USD stage inspection — reports stage info, prim counts, mesh statistics, materials, animation, and scene scale. Use before optimizing.