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NVIDIA-Omniverse
GitHub creator profile

NVIDIA-Omniverse

Repository-level view of 72 collected skills across 7 GitHub repositories, including approximate occupation coverage.

skills collected
72
repositories
7
occupation fields
1
updated
2026-05-27
occupation focus
Major fields detected across this creator.
repository explorer

Repositories and representative skills

#001
ovrtx
35 skills11518updated 2026-05-18
49% of creator
application-flow
Développeurs de logiciels

High-level overview of a typical ovrtx application lifecycle. Use when user asks how to structure an ovrtx program, what the main steps are, or how the pieces fit together.

2026-05-18
async-operations
Développeurs de logiciels

Asynchronous operation patterns including polling, timeouts, and non-blocking workflows. Use when user asks about async rendering, non-blocking operations, polling, timeouts, or parallel rendering.

2026-05-18
attribute-bindings
Développeurs de logiciels

Creating persistent attribute bindings for efficient repeated writes to the same prims and attribute. Use when user asks about persistent bindings, repeated writes, efficient animation loops, bind_attribute, or updating transforms every frame with caller-owned tensors. Use mapping-attributes when the hot path needs zero-copy direct writes into ovrtx buffers.

2026-05-18
binding-materials
Développeurs de logiciels

Binding materials to prims at runtime. Use when user asks to assign a material, change a material, set material binding, or swap materials on a prim.

2026-05-18
camera-outputs-rt2
Développeurs de logiciels

Available camera render outputs for Real-Time Path-Tracing (RT2) mode. Use when user asks what AOVs/render vars are available, what format or dtype an output has, or how to read a specific output like depth, normals, albedo, or distance.

2026-05-18
cloning-prims
Développeurs de logiciels

Cloning USD subtrees to create copies at new paths. Use when user asks to clone, duplicate, copy a prim, or create instances of existing geometry.

2026-05-18
configuring-lidar-sensors
Développeurs de logiciels

Authoring and configuring OmniLidar sensor prims and lidar PointCloud render outputs. Use when user asks to create a lidar scene, configure an OmniLidar prim, choose lidar output frame/coordinate behavior, or request lidar PointCloud channels.

2026-05-18
configuring-radar-sensors
Développeurs de logiciels

Authoring and configuring OmniRadar sensor prims and radar PointCloud render outputs. Use when user asks to create a radar scene, configure an OmniRadar prim, choose radar output frame/coordinate behavior, configure radar scan outputs, or request radar PointCloud channels.

2026-05-18
Showing top 8 of 35 collected skills in this repository.
#002
content-agents
25 skills12413updated 2026-05-27
35% of creator
brev-cli
Administrateurs de réseaux et de systèmes informatiques

Manage Brev instances safely from the Brev CLI. Use when a workflow needs to list, create, access, copy to, execute on, port-forward, stop, or delete Brev instances for Content Agents dependency endpoints.

2026-05-27
deploy-collection
Développeurs de logiciels

Deploy the full Content Agents package with a provider-neutral, endpoint-driven, multi-instance strategy. Use when the user asks to deploy all content agents, deploy material/physics/texture together, configure shared OVRTX rendering, choose VLM/LLM/image-gen/embedding endpoints, test the full package, or use Brev as an optional self-hosted dependency provider.

2026-05-27
deploy-embeddings-brev
Développeurs de logiciels

Deploy or smoke-test a Brev-hosted NVIDIA embedding NIM endpoint for Content Agents. Use when the user asks to deploy embeddings on Brev, host the llama-nemotron-embed-vl model, enable Material Agent prim clustering embeddings, test embedding sidecars, or create a Brev embedding endpoint for the collection deployment.

2026-05-27
deploy-image-gen-brev
Développeurs de logiciels

Deploy or smoke-test a Brev-hosted FLUX image-generation NIM endpoint for Content Agents. Use when the user asks to deploy image generation on Brev, host FLUX.2 Klein for Texture Agent, enable image-gen sidecars, test image-gen endpoints, or create a Brev image-gen endpoint for the collection deployment.

2026-05-27
deploy-material-agent-brev
Développeurs de logiciels

Deploy or smoke-test the Material Agent with Brev-hosted dependency endpoints. Use when the user asks to test material agent on Brev, deploy material agent with Brev, use RTX/L40S for rendering and A100/H100-grade GPU for VLM, run a Brev hybrid material-agent test, or recreate the Brev material-agent deployment. This workflow keeps the main pipeline local and uses Brev port-forwards to reach OVRTX and Qwen-family VLM endpoints.

2026-05-27
deploy-material-agent-docker
Développeurs de logiciels

Deploy the material-agent-service locally using Docker Compose with OVRTX rendering. Use when user wants to run material agent with docker, docker compose, set up local deployment, run the service locally with GPU rendering, start material agent containers, or configure VLM provider for docker deployment. Trigger phrases include "docker compose", "docker deploy", "run locally with docker", "start material agent docker", "docker up", "local deployment", "compose up".

2026-05-27
deploy-ovrtx-docker
Développeurs de logiciels

Deploy just the OVRTX rendering API standalone via Docker Compose so one or more agent CLIs / services can point at it as a shared rendering endpoint. Use when user wants to run OVRTX standalone, deploy a shared rendering service, separate the rendering endpoint from an agent service, expose OVRTX to multiple callers, or set RENDER_ENDPOINT to a dedicated render host. Trigger phrases include "deploy ovrtx", "run ovrtx standalone", "shared rendering service", "ovrtx rendering docker", "render endpoint deploy", "ovrtx docker compose", "standalone rendering".

2026-05-27
deploy-physics-agent-brev
Développeurs de logiciels

Deploy or smoke-test the Physics Agent with Brev-hosted dependency endpoints. Use when the user asks to test physics agent on Brev, deploy physics agent with Brev, use RTX/L40S for rendering and A100/H100-grade GPU for VLM, run a Brev hybrid physics-agent test, or recreate the Brev physics-agent deployment. This workflow keeps the main pipeline local and uses Brev port-forwards to reach OVRTX and Qwen-family VLM endpoints.

2026-05-27
Showing top 8 of 25 collected skills in this repository.
#003
kit-cae
4 skills4514updated 2026-05-19
5.6% of creator
cae-capture
Développeurs de logiciels

Capture clean render-only images and movies from Kit-CAE visualizations. Produces output without application UI - just the rendered scene. Supports high-resolution PNG/EXR screenshots, MP4 video with NVENC hardware encoding, and animated camera orbits. Triggers on requests for "capture image", "render screenshot", "export movie", "high-res render", "save visualization", "record animation", "camera pan", or any request to produce clean output from a Kit-CAE scene.

2026-05-19
cae-core
Développeurs de logiciels

Shared foundation for Kit-CAE agent skills. Contains import APIs, visualization commands, stage discovery, format references, and utility scripts used by cae-visualization and cae-capture. Not invoked directly by users - loaded as a dependency by other CAE skills.

2026-05-19
cae-streaming
Développeurs de logiciels

Run Kit-CAE as a WebRTC-streamed application that remote clients can view and control via data-channel messages. Provides a streaming-enabled .kit dep set, the wire-protocol reference, the messaging-API reference, a small reusable Python helper (`OmniverseAPI`), and a runnable reference handler (`load_scene` + scenes registry) that demonstrates the request/response pattern end-to-end. Triggers on requests involving "stream Kit-CAE", "WebRTC", "remote viewer", "browser viewport", "application streaming", "data-channel messages", or "remote control of Kit-CAE".

2026-05-19
cae-visualization
Scientifiques des données

Visualize and analyze simulation data using NVIDIA Kit-CAE (Omniverse). Supports CGNS, VTK (.vti/.vtu/.vts/.vtp/.vtk), EnSight Gold (.case/.encas), OpenFOAM (.foam), NumPy (.npz/.npy), EDEM (.dem), and custom formats. Covers volume rendering, faces, slices, streamlines, glyphs, points, flow animation, bounding boxes, field statistics, multi-domain composition, and time-varying animation. Triggers on any request involving simulation post-processing, CAE visualization, scientific data rendering, or field data analysis.

2026-05-19
#004
usd-validation-nvidia
3 skills20updated 2026-05-21
4.2% of creator
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