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phase-rs
Profil créateur GitHub

phase-rs

Vue par dépôt de 31 skills collectés dans 1 dépôts GitHub.

skills collectés
31
dépôts
1
mis à jour
2026-07-14
carte des dépôts

Où se trouvent les skills

Principaux dépôts par nombre de skills collectés, avec leur part dans ce catalogue créateur et leur couverture métier.

explorateur de dépôts

Dépôts et skills représentatifs

add-frontend-component
Développeurs web

Use when adding or modifying frontend UI components — interactive overlays for WaitingFor states, game board elements, card choice modals, animation effects, or any React component that interfaces with the engine via GameAction dispatch.

2026-07-14
pr-review-loop
Développeurs de logiciels

Use to run a continuous review sweep over open contributor PRs in phase.rs. The skill is a thin orchestration layer over scripts/pr_review.py: discover candidates, detect stale reviews/follow-ups, dispatch review-impl for PRs that need judgment, and delegate authorized merge handling to pr-contribution-handler.

2026-07-14
add-replacement-effect
Développeurs de logiciels

Use when adding or modifying replacement effects — ETB-tapped, shock lands, damage prevention, "as enters" choices, or any event-modifying ability. Covers ReplacementDefinition wiring, the pipeline flow, post-replacement effects, and interactive pre-zone-change choices.

2026-07-14
add-engine-effect
Développeurs de logiciels

Use when adding a new effect, mechanic, or parser capability to the engine. Covers the full lifecycle from types → parser → resolver → targeting → frontend → AI → tests.

2026-07-14
add-keyword
Développeurs de logiciels

Use when adding or modifying keyword abilities — evergreen keywords (flying, trample), parameterized keywords (ward {2}, kicker {R}), protection variants, or any keyword that needs runtime behavior wired into combat, targeting, damage, or triggers.

2026-07-14
add-static-ability
Développeurs de logiciels

Use when adding or modifying static abilities, continuous effects, or layer system modifications — type-changing effects, power/toughness modification, keyword granting, color changes, CDAs, or any "as long as" / "enchanted creature" / "creatures you control" ability.

2026-07-14
add-trigger
Développeurs de logiciels

Use when adding or modifying triggered abilities — ETB, dies, attacks, damage dealt, spell cast, phase-based, or any "When/Whenever/At the beginning of" ability. Covers TriggerDefinition, TriggerMode, the matcher registry, APNAP ordering, targeting, intervening-if, constraints, and parser wiring.

2026-07-14
card-test
Analystes en assurance qualité des logiciels et testeurs

Canonical recipe for writing engine cast-pipeline tests. Use GameScenario + GameRunner::cast(...).resolve() and assert via CastOutcome deltas. Covers the six test-harness foot-guns (hand-written TargetRef vectors, incomplete modal target submission, wrong-point hand baseline, inline-keyword cards, AST-internal flag assertions, vacuous negative assertions) and the right-way fix for each. Use whenever writing or porting a runtime test that casts a spell and checks its effect.

2026-07-14
Affichage des 8 principaux skills collectés sur 31 dans ce dépôt.
1 dépôts affichés sur 1
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