Provides instructions to migrate your Godot AdMob project between different plugin versions (e.g. from version 4.x to version 5.x) in GDScript and C#. Use when upgrading plugin versions.
Synchronize documentation with code changes. Use when modifying APIs, installation steps, or project requirements to ensure MkDocs, README, and AGENTS.md are accurate.
Provides instructions to implement, load, show, and destroy App Open ads (shown on application startup or app resume) in GDScript and C#. Use when integrating App Open ads.
Provides instructions to implement, load, and destroy banner ads (AdView) using custom or adaptive sizes in GDScript and C#. Use when integrating banner ads.
Provides instructions to initialize the Godot AdMob SDK and configure user consent (UMP Flow) in GDScript and C#. Use when setting up AdMob for the first time or requesting user consent.
Provides instructions to implement, load, show, and destroy interstitial ads (full-screen image/text ads) in GDScript and C#. Use when integrating interstitial ads.
Provides instructions to configure, integrate, and verify third-party mediation networks (AppLovin, Meta Audience Network, Unity Ads, etc.) in GDScript and C#. Use when setting up mediation adapters.
Provides instructions to implement, load, show, and destroy Native Overlay ads (customized/native-looking Control node template overlays) in GDScript and C#. Use when integrating native overlay ads.