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OCGS-Pong

OCGS-Pong contient 37 skills collectées depuis striderZA, avec une couverture métier par dépôt et des pages de détail sur le site.

skills collectés
37
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0
mis à jour
2026-05-03
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Couverture métier
5 catégories métier · 100% classifié
explorateur de dépôts

Skills dans ce dépôt

adopt
Développeurs de logiciels

Brownfield onboarding — audits existing project artifacts for template format compliance (not just existence), classifies gaps by impact, and produces a numbered migration plan. Run this when joining an in-progress project or upgrading from an older template version. Distinct from /project-stage-detect (which checks what exists) — this checks whether what exists will actually work with the template's skills.

2026-05-03
architecture-decision
Développeurs de logiciels

Creates an Architecture Decision Record (ADR) documenting a significant technical decision, its context, alternatives considered, and consequences. Every major technical choice should have an ADR.

2026-05-03
architecture-review
Développeurs de logiciels

Validates completeness and consistency of the project architecture against all GDDs. Builds a traceability matrix mapping every GDD technical requirement to ADRs, identifies coverage gaps, detects cross-ADR conflicts, verifies engine compatibility consistency across all decisions, and produces a PASS/CONCERNS/FAIL verdict. The architecture equivalent of /design-review.

2026-05-03
art-bible
Directeurs artistiques

Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /brainstorm is approved and before /map-systems or any GDD authoring begins.

2026-05-03
asset-spec
Développeurs de logiciels

Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.

2026-05-03
brainstorm
Développeurs de logiciels

Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.

2026-05-03
code-review
Analystes en assurance qualité des logiciels et testeurs

Performs an architectural and quality code review on a specified file or set of files. Checks for coding standard compliance, architectural pattern adherence, SOLID principles, testability, and performance concerns.

2026-05-03
create-architecture
Développeurs de logiciels

Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.

2026-05-03
create-control-manifest
Développeurs de logiciels

After architecture is complete, produces a flat actionable rules sheet for programmers — what you must do, what you must never do, per system and per layer. Extracted from all Accepted ADRs, technical preferences, and engine reference docs. More immediately actionable than ADRs (which explain why).

2026-05-03
create-epics
Développeurs de logiciels

Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.

2026-05-03
create-stories
Développeurs de logiciels

Break a single epic into implementable story files. Reads the epic, its GDD, governing ADRs, and control manifest. Each story embeds its GDD requirement TR-ID, ADR guidance, acceptance criteria, story type, and test evidence path. Run after /create-epics for each epic.

2026-05-03
design-review
Développeurs de logiciels

Reviews a game design document for completeness, internal consistency, implementability, and adherence to project design standards. Run this before handing a design document to programmers.

2026-05-03
design-system
Développeurs de logiciels

Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.

2026-05-03
dev-story
Développeurs de logiciels

Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.

2026-05-03
gate-check
Analystes en assurance qualité des logiciels et testeurs

Validate readiness to advance between development phases. Produces a PASS/CONCERNS/FAIL verdict with specific blockers and required artifacts. Use when user says 'are we ready to move to X', 'can we advance to production', 'check if we can start the next phase', 'pass the gate'.

2026-05-03
help
Développeurs de logiciels

Analyzes what is done and the users query and offers advice on what to do next. Use if user says what should I do next or what do I do now or I'm stuck or I don't know what to do

2026-05-03
hybrid-prototype
Développeurs de logiciels

Fast-lane prototype skill for the hybrid workflow. Builds a playable prototype in 2-3 days with minimal process overhead. Designed for discovery phase.

2026-05-03
init-template
Développeurs de logiciels

First-time repo setup for new projects. Transforms the cloned OCGS template into a clean, ready-to-use game project with your own identity.

2026-05-03
map-systems
Développeurs de logiciels

Decompose a game concept into individual systems, map dependencies, prioritize design order, and create the systems index.

2026-05-03
milestone-review
Développeurs de logiciels

Generates a comprehensive milestone progress review including feature completeness, quality metrics, risk assessment, and go/no-go recommendation. Use at milestone checkpoints or when evaluating readiness for a milestone deadline.

2026-05-03
onboard
Développeurs de logiciels

Generates a contextual onboarding document for a new contributor or agent joining the project. Summarizes project state, architecture, conventions, and current priorities relevant to the specified role or area.

2026-05-03
propagate-design-change
Développeurs de logiciels

When a GDD is revised, scans all ADRs and the traceability index to identify which architectural decisions are now potentially stale. Produces a change impact report and guides the user through resolution.

2026-05-03
prototype
Développeurs de logiciels

Rapid prototyping workflow. Skips normal standards to quickly validate a game concept or mechanic. Produces throwaway code and a structured prototype report.

2026-05-03
qa-plan
Analystes en assurance qualité des logiciels et testeurs

Generate a QA test plan for a sprint or feature. Reads GDDs and story files, classifies stories by test type (Logic/Integration/Visual/UI), and produces a structured test plan covering automated tests required, manual test cases, smoke test scope, and playtest sign-off requirements. Run before sprint begins or when starting a major feature.

2026-05-03
setup-engine
Développeurs de logiciels

Configure the project's game engine and version. Pins the engine in CLAUDE.md, detects knowledge gaps, and populates engine reference docs via webfetch when the version is beyond the LLM's training data.

2026-05-03
smoke-check
Analystes en assurance qualité des logiciels et testeurs

Run the critical path smoke test gate before QA hand-off. Executes the automated test suite, verifies core functionality, and produces a PASS/FAIL report. Run after a sprint's stories are implemented and before manual QA begins. A failed smoke check means the build is not ready for QA.

2026-05-03
soak-test
Analystes en assurance qualité des logiciels et testeurs

Generate a soak test protocol for extended play sessions. Defines what to observe, measure, and log during long play sessions to surface slow leaks, fatigue effects, and edge cases that only appear after sustained play. Primarily used in Polish and Release phases.

2026-05-03
sprint-plan
Spécialistes en gestion de projets

Generates a new sprint plan or updates an existing one based on the current milestone, completed work, and available capacity. Pulls context from production documents and design backlogs.

2026-05-03
start
Développeurs de logiciels

First-time onboarding — asks where you are, then guides you to the right workflow. No assumptions.

2026-05-03
story-done
Analystes en assurance qualité des logiciels et testeurs

End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.

2026-05-03
story-readiness
Analystes en assurance qualité des logiciels et testeurs

Validate that a story file is implementation-ready. Checks for embedded GDD requirements, ADR references, engine notes, clear acceptance criteria, and no open design questions. Produces READY / NEEDS WORK / BLOCKED verdict with specific gaps. Use when user says 'is this story ready', 'can I start on this story', 'is story X ready to implement'.

2026-05-03
team-audio
Développeurs de logiciels

Orchestrate audio team: audio-director + sound-designer + technical-artist + gameplay-programmer for full audio pipeline from direction to implementation.

2026-05-03
team-combat
Développeurs de logiciels

Orchestrate the combat team: coordinates game-designer, gameplay-programmer, ai-programmer, technical-artist, sound-designer, and qa-tester to design, implement, and validate a combat feature end-to-end.

2026-05-03
team-ui
Concepteurs web et d'interfaces numériques

Orchestrate the UI team through the full UX pipeline: from UX spec authoring through visual design, implementation, review, and polish. Integrates with /ux-design, /ux-review, and studio UX templates.

2026-05-03
test-helpers
Analystes en assurance qualité des logiciels et testeurs

Generate engine-specific test helper libraries for the project's test suite. Reads existing test patterns and produces tests/helpers/ with assertion utilities, factory functions, and mock objects tailored to the project's systems. Reduces boilerplate in new test files.

2026-05-03
test-setup
Analystes en assurance qualité des logiciels et testeurs

Scaffold the test framework and CI/CD pipeline for the project's engine. Creates the tests/ directory structure, engine-specific test runner configuration, and GitHub Actions workflow. Run once during Technical Setup phase before the first sprint begins.

2026-05-03
ux-design
Concepteurs web et d'interfaces numériques

Guided, section-by-section UX spec authoring for a screen, flow, or HUD. Reads game concept, player journey, and relevant GDDs to provide context-aware design guidance. Produces ux-spec.md (per screen/flow) or hud-design.md using the studio templates.

2026-05-03